The Future Of Game Accessibility Is Surprisingly Simple
The Future Of Game Accessibility Is Surprisingly Simple
By Geoffrey Bunting
November 17, 2023
Summary
Jones says, "a game is releasing in two months' time and there's been no communication about accessibility issues or accessibility functions, I really wish the developer would just communicate and say 'here they aren't.' That would be great."
Every development team is different, and their capabilities around accessibility differ.
When accessibility is not communicated effectively, it often comes down to admin failure.
According to Mior, communications teams for indies need to understand the depth of accessibility features in games they talk about-something helped along at Whitethorn Games by the presence of a dedicated accessibility officer.
"It starts with the development team making accessibility a priority as early as possible," Roach says.
While publishers need to spearhead improvements to accessibility communication, quality media coverage can be just as valuable.
Reference
Bunting, G. (2023, November 17). The future of game accessibility is surprisingly simple. Wired. https://www.wired.com/story/future-of-game-accessibility/