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The Future Of Game Accessibility Is Surprisingly Simple

The Future Of Game Accessibility Is Surprisingly Simple

The Future Of Game Accessibility Is Surprisingly Simple

By Geoffrey Bunting

November 17, 2023

Originally Published Here

Summary

Jones says, "a game is releasing in two months' time and there's been no communication about accessibility issues or accessibility functions, I really wish the developer would just communicate and say 'here they aren't.' That would be great."

Every development team is different, and their capabilities around accessibility differ.

When accessibility is not communicated effectively, it often comes down to admin failure.

According to Mior, communications teams for indies need to understand the depth of accessibility features in games they talk about-something helped along at Whitethorn Games by the presence of a dedicated accessibility officer.

"It starts with the development team making accessibility a priority as early as possible," Roach says.

While publishers need to spearhead improvements to accessibility communication, quality media coverage can be just as valuable.

Reference

Bunting, G. (2023, November 17). The future of game accessibility is surprisingly simple. Wired. https://www.wired.com/story/future-of-game-accessibility/