3 ways educators leverage gamification strategies
3 ways educators leverage gamification strategies
By Laura Ascione
November 23, 2023
Summary
Gamification can encourage students to take ownership of their learning Game-based learning promotes creativity, collaboration, and problem-solving in an immersive digital environment See related article: Digital tools are sticking around-here's the right way to leverage technology For more news on gamification, visit eSN's Digital Learning page Students don't have to be video game fanatics to appreciate a gamified classroom lesson.
Still, there's an art to gamifying a lesson and ensuring that students are actually learning instead of just playing a game for points.
Here's how educators across the country are using tools-from Minecraft: Education Edition to Roblox and easy-to-access online resources-to gamify their lessons and help students engage with learning.
According to ISTE, "Gamification is about transforming the classroom environment and regular activities into a game." Many students want more than just good grades from school-they want something physical or immediate.
Rosenberg uses Gimkit, Kahoot!, and Prodigy to gamify her instruction and motivate students.
Games are part of many people's lives-so why not use them to benefit students when teaching? Abigail Beran, a fifth grade teacher enrolled in a masters program in education technology, knows that her students are more likely to engage in an educational activity when it is gamified-and that they're even more likely to do so when the activity is gamified with technology.
Popular among students, M:EE is a game-based learning platform that promotes creativity, collaboration, and problem-solving in an immersive digital environment.
Reference
Ascione, L. (2023, November 23). 3 ways educators leverage Gamification Strategies. eSchool News. https://www.eschoolnews.com/digital-learning/2023/11/23/educators-leverage-gamification-strategies/