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Developing game-based tech to detect and intervene against stress and anxiety

WEST LAFAYETTE, Ind. - A high-tech startup that uses game-based interventions to help users identify stress- and anxiety-related events in real time and receive a personalized intervention has been awarded a federal grant to partially develop its technology through research at Purdue University's College of Engineering.

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Researchers Use Quantum ‘Telepathy’ to Win an ‘Impossible’ Game

To win at the card game of bridge, which is played between two sets of partners, one player must somehow signal to their teammate the strength of the hand they hold. For decades physicists have suspected that if bridge were played using cards governed by the rules of quantum mechanics, something that looks uncannily like telepathy should be possible.

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Dr. Sunny Hallowell Releases Neonatal Intensive Care Virtual Gaming Simulation

Villanova University M. Louise Fitzpatrick College of Nursing Associate Professor Sunny Hallowell, PhD, APRN, PPCNP-BC, a pediatric nurse practitioner and an expert in breastfeeding and neonatal ICU nursing, has developed the Neonatal Intensive Care Virtual Simulation Game, the first of several such games she hopes to develop as a 2021 Josiah Macy, Jr. Foundation Scholar.

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Kids who play video games score higher on brain function tests

Kids who play video games have better memory and better control over their motor skills than kids who don't, according to a new study looking at adolescent brain function. Video games might not be responsible for those differences - the study can't say what the causes are - but the findings add to a bigger body of work showing gamers have better performance on some tests of brain function.

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What’s in your future? ‘Fortune tellers’ paper game helps children acquire fine motor and language skills

Making "Fortune tellers" - a folded paper game children hold on their fingers and thumbs and practice counting and "Telling fortunes" with - has been a time-treasured craft and play activity for generations across cultures. This single activity integrates and provides a context for children to acquire and apply key concepts and skills from important domains of early development.

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Brighterly Expands Its Program to Make the Math Courses Accessible to Middle School Students

Parents interested in raising math geniuses can now heave a collective sigh of relief. Brighterly.com, a startup designed for math learning, seems to be leading the pack. Despite being the new kid on the block, Brighterly has hit the ground running by expanding its program to include a 6th, 7th, and 8th grade math course.

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Three hours of video games a day may actually help a child’s cognitive skills, study finds

A new study has however found that hours of computer gaming could in fact improve some cognitive skills, such as those involving impulse control and working memory. The study involved nearly 2,000 children, and those who reported playing video games for three hours a day performed better in cognitive skills tests than those who had never played games.

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Why Board Games Are Good for You

As we get older and start to experience adult life – with all its busyness and responsibilities, plus a lack of time – the things we used to do for fun as children can easily fall by the wayside. In some cases, this doesn’t matter too much, but when it comes to board games, it seems a shame. There are many reasons why board games and tabletop games are good for you and why you should continue to play them as you get older. Read on to find out more, and it might persuade you to find your old games or even start playing new ones.

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Gamification in UX Design: Designing Fun Experiences for Serious Situations

It's the manifestation of care about the users, as the brand tries to make the product UX fun and entertaining, like a game. Usually, it involves animations and illustrations that improve UX. Types of game mechanics in UX design. UX designers use various types of game mechanics to spice up mobile and web experiences.

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Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation

While the exploitation of gaming content and spaces by extremist actors is a relatively new phenomenon and research in this area is sparse, it has become clear that extremists are seeking to utilise video games, gaming platforms, and gaming-related content for their ends.

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