Gen Con, one of the largest tabletop gaming conventions, attracted over 71,000 attendees this year, with a focus on increasing inclusivity. Organizers have created spaces for underrepresented groups, such as a BIPOC lounge and mentorship programs, to foster diversity and support marginalized voices.
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Artificial intelligence (AI) is transforming the preservation and restoration of classic video games, addressing challenges such as low-resolution graphics, poor audio quality, and outdated hardware. AI enhances visual fidelity through upscaling techniques, restores audio by removing noise and recreating lost elements, and improves game emulation accuracy.
Read MoreA study conducted with 1,653 Progressive insurance customers tested strategies to reduce distracted driving, particularly phone use. Participants averaged over 6 minutes of handheld phone use per hour before the study.
Read MorePeter McDonald, UW–Madison Assistant Professor, explores the evolution and cultural significance of 2D platformers in his book Run And Jump: The Meaning of the 2D Platformer. Focusing on the genre's history from Super Mario Bros. to modern indie games, McDonald examines how platformers foster a unique connection between generations of players.
Read MoreIn the paper "Player-Driven Emergence in LLM-Driven Game Narrative," the authors explore how large language models (LLMs) like GPT-4 can enhance game narratives by empowering players to contribute creatively. Instead of replacing designers, LLMs enable dynamic interactions with nonplayer characters (NPCs), offering designers valuable feedback.
Read MorePattern recognition and predictive thinking are key skills for smarter play in online casino games. Players analyze patterns in games like baccarat, roulette, blackjack, and poker to make informed decisions. Recognizing trends, such as repeating sequences in roulette or behavioral cues in poker, can provide a strategic advantage.
Read MoreMastering storytelling is essential in various media, and recent advancements in AI, particularly large language models (LLMs), have sparked interest in their ability to generate engaging narratives. This research introduces GENEVA, a tool that utilizes GPT-4 for creating and visualizing branching narratives in graph format.
Read MoreStudents in the Outland Youth Employment Program learned traditional Indigenous games, including double ball, a sport similar to lacrosse. Shane Dougall, an Indigenous representative at the University of Lethbridge, teaches these games to help kids disconnect from technology and develop skills like hand-eye coordination.
Read MorePeter McDonald, an assistant professor at UW–Madison, explores the philosophies of 2D platformers in his book Run And Jump: The Meaning Of The 2D Platformer. He highlights how indie developers, free from corporate constraints, have revived the intimate spirit of these games, which originated in the 1980s with titles like Super Mario Bros.
Read MoreFridays in my RTI class were dedicated to board games, enhancing students’ numeracy skills through engaging play. Research confirms the benefits of game-based learning, highlighting improved executive functions, reading, and math skills among students who participated.
Read MoreThe first chapter of "Game Science in Hybrid Learning Spaces," titled “Breaking the Barriers of Space and Time,” examines the transformative potential of hybrid education in the post-COVID-19 landscape.
Read MoreResearchers from Dublin City University and Trinity College Dublin have created an innovative educational game called Cipher to help primary school students learn the under-resourced Irish language.
Read MoreAstroscale Ltd has launched the “SPACE PROTECTOR by Astroscale” simulator game to raise awareness about space debris. Players assume the role of a satellite operations engineer, using advanced robotics to capture inactive satellites in a realistic space environment.
Read MoreParis White, a father from Upper Marlboro, Md., sought to create board games and children's books that reflect his family's culture and experiences growing up in Southeast D.C. Inspired by his joyful childhood memories, he initially started writing after his wife encouraged him to share his stories.
Read MoreIn 2023, the board game industry reached $16.8 billion, projected to hit $40.1 billion by 2032, with classics being revitalized and new games gaining popularity. A visit to the American Antiquarian Society revealed “The Travellers’ Tour Through the United States,” the first board game printed in the U.S. in 1822, which utilized a map of the country.
Read MoreA specialized training course on designing tabletop games focused on ethical and cultural values is taking place in Tehran, organized by the Quranic Organization of Academicians and ACECR. Participants will receive a valid certificate and the opportunity for their projects to be commercialized.
Read MoreA study from the Perelman School of Medicine at the University of Pennsylvania found that gamifying the reduction of handheld phone use while driving led to a 28% decrease in phone usage, with effects lasting up to 65 days post-intervention.
Read MoreKundavai Arivudainambi secured pre-seed funding from notable investors to launch Eduzo, an innovative platform combining AI and Mixed Reality games to enhance education.
Read MoreJonah Monaghan and Anthony DeVergillo, who met through a Facebook group, co-created Overjoyed, an innovative software that allows gamers with physical disabilities to use a computer mouse as a virtual joystick.
Read MoreDamian Scott, a teacher and freelance game designer at Swinburne, is revolutionizing game design education with his fantasy world, Gond, which is in the public domain.
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