Adopting 'Minecraft: Education Edition' for game-based learning in Pinagbuhatan High School
Adopting 'Minecraft: Education Edition' for game-based learning in Pinagbuhatan High School
September 22, 2022
Summary
How can we be sure to keep students interested and encouraged to contribute and perform well in assessments? The gamification of education, where you make learning more enjoyable and engaging for students by using game design features, could be the answer.
The idea of play being used as a learning tool has existed for a long time, with theorists like Jean Piaget and Leonard Vygotsky in 1962 proposing there's an important link between cognitive development and play.
Integrating a gamified environment for learning into academic structures can offer students who may struggle with traditional teaching methods a new and improved option that could improve their learning and engagement.
A study by ScienceDirect found that students who experienced a learning environment that blended traditional learning with play saw an increase in performance by up to 89.45% in some cases.
Online learning could see huge benefits from gamified learning as the tools and technology such as apps and games can be accessed remotely.
If the evolution of gamification in learning continues and becomes a more widely accepted concept for lecturers all over the globe, the technology used for gamification could also develop into being more accepting of emerging technology.
Gamification offers a unique and fun way to approach the more difficult tasks that some students might struggle with their only option is reliant on traditional learning.
Reference
Philstar global. (2022, September 22). Adopting 'minecraft: Education edition' for game-based learning in Pinagbuhatan High School. Retrieved September 29, 2022, from https://www.philstar.com/other-sections/education-and-home/2022/09/22/2211263/adopting-minecraft-education-edition-game-based-learning-pinagbuhatan-high-school