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Teaching Middle Eastern History Through Games

Isn't Middle Eastern history too serious for games? The word itself carries associations like "The Great Game," a euphemism for the British and Russian confrontation in Central Asia in the 19th and early 20th centuries. Even today, military conflicts are sometimes likened to chess, and succession struggles in states like Saudi Arabia are called a "Game of thrones." Comparing wars to a recreational activity or children's play easily hides more than it illuminates.

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This Ozy Genius is Making Education in Uganda Delicious

Crucial for developing skills, making friends and learning, the power of games is well understood by Joel Baraka. The 23-year-old OZY Genius Award winner has bridged the gap between play and education at home in Uganda through his academic board game 5 STA-Z, bringing fun and learning to a community that has been deprived of adequate educational resources and opportunities.

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The Gamification of Everything

What Does Cross-Pollination Look Like?Cross-pollination of gaming tech takes a number of forms-some quite overt, others more subtle. From scene development based on a gaming methodology and gaming engines, to an entire popular series. From companies like Invrsion, which offers game-like virtual reality tools for retail, to Salesforce, which adopted a game motif for key training-business functionality augmented by gaming tech and gaming user experience enhancements are becoming standard.

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'Engaging Children Through Game-based Learning Can Improve Manual Dexterity, Reduce Fear'

There are many ways to leverage game-based learning to decrease the academic pressure on children and ensure that they learn with an understanding. The use of gaming with educational goals to support children's learning and growth is known as game-based learning. Game-based Learning or GBL is an ancient approach to help children learn and improve their knowledge in different areas of life.

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How Science Proves that Video Games Are Good for the Brain

Who doesn't love video games? Though you might claim that you are not an avid gamer, at some point in your life, you might have enjoyed playing strategy games or enthralling shooter games. There are more benefits one can garner from spending some time playing video games. Most video games would need players to give serious concentration and strategy in playing.

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Game Developed by Associate Professor Jessica Hunt To Help Students Understand Fractions Showcased at National EdTech Games Expo

Envisioning Excellence to the Belk Center: How the College of Education Has Changed the Way Community College Leaders are Supported, Prepared More than five years ago, several presidents of North Carolina Community College System institutions were visiting the NC State College of Education when the discussion turned to the professional development of community college leaders and how NC State could help support those goals.

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Gaming Tips for Beginners Looking to Have More Fun

There are so many ideas that you should be looking to make the most of when you are trying to ensure success and fun as a beginner. Try to come up with some of the best ways of enjoying the gaming process as much as possible. One of the best ways of being able to achieve this is to think about beginner tips for gaming that you can utilize right now.

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Why Are There So Few Women in Wargaming?

"They're all white men, all 50 and older. I'm doing what I think is normal. I'm walking around and checking in on the other games, the same thing that they do when they're not in a game. But when I go to their games, they start saying, 'Oh, are you here to see your dad?'" says Ensteness in an interview with WIRED. "I was with my wargaming group, and they were exhausted from saying, 'No, she's in our gaming group. We play with her every week.' So everyone just started saying, 'Yes, she's my daughter.' I briefly had a whole group of adopted wargaming dads."

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Gamification: Regulators Should Try The Investor Education Game

Securities regulators' recent interest in gamification exemplifies just that. According to Merriam-Webster, "Gamification" is "The process of adding games or gamelike elements to something so as to encourage participation." Google's dictionary provides a similar definition: "[T]he application of typical elements of game playing to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.

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The Case for Game-Based Math Learning

ST Math, an online program from MIND Research Institute used by more than 1.3 million P-8 students, employs a visual, gamified approach to teach math. I recently spoke with MIND's chief data science officer Andrew Coulson, who heads evaluation of student and teacher usage and outcomes for ST Math, about the program's approach to math learning and evaluating education technology more broadly.

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