Can you increase your level of psychological safety and curiosity at work by changing how you look at failure? I explored whether people who identify as gamers do this. I wondered if people who identify as gamers are more likely to try new things, fail, and try again at work.
Read MoreLast year, Manhattan Associates introduced gamification functionality in their warehouse management system. The gamification functionality is used to improve performance and employee retention in the warehouse.
Read MoreIsn't Middle Eastern history too serious for games? The word itself carries associations like "The Great Game," a euphemism for the British and Russian confrontation in Central Asia in the 19th and early 20th centuries. Even today, military conflicts are sometimes likened to chess, and succession struggles in states like Saudi Arabia are called a "Game of thrones." Comparing wars to a recreational activity or children's play easily hides more than it illuminates.
Read MoreCrucial for developing skills, making friends and learning, the power of games is well understood by Joel Baraka. The 23-year-old OZY Genius Award winner has bridged the gap between play and education at home in Uganda through his academic board game 5 STA-Z, bringing fun and learning to a community that has been deprived of adequate educational resources and opportunities.
Read MoreThe Xbox Academy was hosted alongside East London Arts & Music, a sixth form college in Bromley-by-Bow which counts a Game Design diploma alongside its more 'traditional' cultural disciplines of music, film and TV. "Keeping our finger on the pulse is crucial to feeding industries new talent," says ELAM's Curtis Le Blanc.
Read MoreGamification for motivation & productivity in 2018, the results from a gamification survey showed a clear influence on employee motivation and engagement from gamification. As a matter of fact, the gamification engagement stats suggest that almost nine in 10 employees feel happier when they use gamified software at work.
Read MoreAs the marketing director of a company that offers gamified simulation training solutions, I believe there's a lot we can adapt from the gaming sector when it comes to training our teams and doing it well.
Read MoreGame Design vs. Game Development Yet another popular argument when it comes to game dev discussions is who is a part of a game's development - is it everyone on the team, just the leads, just the designer, etc.
Read MoreThe typical classroom set-up thwarts this desire and rote learning gets in the way of true, meaningful learning. Traditionally, teachers encouraged students to learn by recognizing their effort through grades. The idea of gamification is to replace the grades with scores awarded at each step of learning.
Read MoreWhat Does Cross-Pollination Look Like?Cross-pollination of gaming tech takes a number of forms-some quite overt, others more subtle. From scene development based on a gaming methodology and gaming engines, to an entire popular series. From companies like Invrsion, which offers game-like virtual reality tools for retail, to Salesforce, which adopted a game motif for key training-business functionality augmented by gaming tech and gaming user experience enhancements are becoming standard.
Read MorePopular video games have the potential to provide low-cost, easy access, effective and stigma-free support for some mental health issues, researchers at Lero, the Science Foundation Ireland Research Centre for Software, have found.
Read MoreThere are many ways to leverage game-based learning to decrease the academic pressure on children and ensure that they learn with an understanding. The use of gaming with educational goals to support children's learning and growth is known as game-based learning. Game-based Learning or GBL is an ancient approach to help children learn and improve their knowledge in different areas of life.
Read MoreWho doesn't love video games? Though you might claim that you are not an avid gamer, at some point in your life, you might have enjoyed playing strategy games or enthralling shooter games. There are more benefits one can garner from spending some time playing video games. Most video games would need players to give serious concentration and strategy in playing.
Read MoreYou may have heard a lot about gamification, and today, it is a real trend that proved its effectiveness in young learners. It has stopped being simple fun among children, as more human resources and learning and development professionals are not underestimating gamification gains in organization coaching.
Read MoreEnvisioning Excellence to the Belk Center: How the College of Education Has Changed the Way Community College Leaders are Supported, Prepared More than five years ago, several presidents of North Carolina Community College System institutions were visiting the NC State College of Education when the discussion turned to the professional development of community college leaders and how NC State could help support those goals.
Read MoreThere are so many ideas that you should be looking to make the most of when you are trying to ensure success and fun as a beginner. Try to come up with some of the best ways of enjoying the gaming process as much as possible. One of the best ways of being able to achieve this is to think about beginner tips for gaming that you can utilize right now.
Read MoreUS, Israel, Bahrain, UAE youth to combine in development exchange program to create video games with a social message. The US State Department is set to help 2,700 students in the United States, Israel, the United Arab Emirates and Bahrain engage in a virtual student exchange program centered on the development and creation of social impact video games.
Read More"They're all white men, all 50 and older. I'm doing what I think is normal. I'm walking around and checking in on the other games, the same thing that they do when they're not in a game. But when I go to their games, they start saying, 'Oh, are you here to see your dad?'" says Ensteness in an interview with WIRED. "I was with my wargaming group, and they were exhausted from saying, 'No, she's in our gaming group. We play with her every week.' So everyone just started saying, 'Yes, she's my daughter.' I briefly had a whole group of adopted wargaming dads."
Read MoreSecurities regulators' recent interest in gamification exemplifies just that. According to Merriam-Webster, "Gamification" is "The process of adding games or gamelike elements to something so as to encourage participation." Google's dictionary provides a similar definition: "[T]he application of typical elements of game playing to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.
Read MoreST Math, an online program from MIND Research Institute used by more than 1.3 million P-8 students, employs a visual, gamified approach to teach math. I recently spoke with MIND's chief data science officer Andrew Coulson, who heads evaluation of student and teacher usage and outcomes for ST Math, about the program's approach to math learning and evaluating education technology more broadly.
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