So how do you go about designing game ecosystems in which winning isn't the goal? When the goal is learning or just simply continuation of play. I build games for learning in which learning must happen irrespective of a win/lose state for players.
Read MoreVideo games are being used more often as educational tools at post-secondary institutions worldwide-including Carleton University. He said educational modes in games like Assassin's Creed are a good start and more entertainment games could improve their reputation if they unite with educational games.
Read MoreCan you increase your level of psychological safety and curiosity at work by changing how you look at failure? I explored whether people who identify as gamers do this. I wondered if people who identify as gamers are more likely to try new things, fail, and try again at work.
Read MoreThe idea of using games for learning is not new but the explosion of game-based adaptive learning systems is not something many people expected. The increasing use of gamification in learning environments indicates that these platforms offer students better engagement and results than traditional learning methods. This explosion is now supported in many areas and it's a trend that's set to grow and evolve significantly over the next decade.
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