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Hosting Games for You And Your Friends

Multiplayer gaming has seen a huge rise in popularity over the last couple of decades. More and more players are turning their attention to online games, and this has lead to a huge surge in options like this hitting the market. This is great for gamers, and it means that there is almost certainly a game or two on the market that all of your friends will like. Let’s take a look at some of the steps that you will need to take when you want to prepare a games session for you and your friends, giving everyone the chance to take part.

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When Implementing Games In Your Classroom, Don’t Forget About Chess

Over the last 30 years, teacher-turned-principal Salome Thomas-EL has found success leveraging the game of chess to teach math and history at the elementary and middle school levels, writes Kate Stoltzfus for ASCD. But chess is not just about rote academics, says Thomas-EL: The game boosts student confidence, teaches them critical thinking and problem solving skills, and engages them behaviorally, emotionally, and cognitively, along with providing a host of other benefits.

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3 Gamification Principles for a Gamified Learning Environment

While students' energy levels naturally decrease as they get older, most learners will have a naturally high energy level. Let's have a look at three of the most critical gamification principles for a gamified learning environment. You should not reward them simply for the sake of rewarding them, but having small, consistent positive reinforcements will build up their confidence as they learn.

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Deliberate Play for Learning Design

The process of deconstructing a dish to create your own interpretation is similar to "Deliberate play" for learning designers who want to apply game design to their work. Deliberate Play Deliberate play is playing games to analyze and classify the ingredients, observe dynamics in gameplay over time, and capture the essence of the experience. If you're a learning designer who wants to use game elements in learning design, you must play games first.

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Professor Believes a New Video Game Rating System Could Help Parents and Kids

As the father of four children, two of whom are gamers, University of Virginia psychology professor Daniel Willingham recently found himself wondering about the educational value of video games. Willingham was struck by the fact there is a rating system to help parents keep their kids away from content that isn't age-appropriate, but nothing to lead them toward games that could actually teach something.

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QAnon resembles the games I design. But for believers, there is no winning.

I work in a very small niche: I create and research games intended to be played in reality - stories and games designed to come to life around the players, using the real world as the backdrop. The games I design entice players through clever rabbit holes found in the real world that start them searching for answers - maybe something written on a billboard, seen at a rally or printed on a flier.

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The Power and Pitfalls of Gamification

Today, thanks to science, we know a lot more about when gamification really works, and what its boundaries seem to be. Examples like this one might make gamification seem like a no-brainer: Why wouldn't a corporation want to make work more fun? Despite Gallus' exciting results, more recent research shows that as a top-down strategy for behavior change, gamification can easily backfire.

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The power of play: Gamification and home care

In the home care world, low morale and unmotivated caregivers can lead to a litany of issues ranging from poor care to a lackluster reputation to increased turnover. As home care leaders look to improve their team communication and compliance, they often overlook how technology can provide a way to meaningfully connect with their team and enhance the work experience.

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