Play and learn
Play and learn
By Amit Agrawal
June 12, 2021
Summary
The typical classroom set-up thwarts this desire and rote learning gets in the way of true, meaningful learning.
Traditionally, teachers encouraged students to learn by recognizing their effort through grades.
The idea of gamification is to replace the grades with scores awarded at each step of learning.
Unlike traditional classroom learning, in gamified learning, players are presented with immediate consequences of their actions.
Students are not only encouraged to learn but, by applying their knowledge in a real-time, interactive set-up, they are able to retain it as well.
With personalized competency-based learning powered by ed-tech, students can learn and acquire skills based on demonstration of learning outcomes.
With multiple learning paths within a course, they're empowered with multiples ways to evaluate learning outcomes instead of one exam.
Reference
Agrawal, A. (2021, June 12). Play and learn. The Hindu. https://www.thehindu.com/education/how-gamification-can-transform-education/article34796220.ece