UXP_FB_Logo copy.jpg

News

Posts in gamification
The Truth About Gamification: The Ugly, the Bad and the Good

Some tried to continue to carry the torch, and still do, but many fell to the side - either jumping to the next exciting technology in the hype cycle, or moving on to other interests naturally. In 2021, what is the real truth of gamification now? Well, let's see if I can't get some discussion going by offering a few of my truths! The Ugly The worst thing about gamification in 2021, is that people still don't understand what it actually is.

Read More
Can Gaming Transform the Way We Learn?

Are our South African universities equipped to engage with and stimulate these digitally immersed learners? Wits University's Emeritus Professor Barry Dwolatzky, who serves on the Computer Science Advisory Board of University of the People, a tuition-free, online university, says that conventional education models are starting to become superfluous in our modern age as more learners go online.

Read More
When Playing Video Games Becomes a History Lesson

Rew Denning, an associate professor, notes that the increasing sophistication of history-based titles and the growing number of scholars who grew up on video games are softening higher education's distrust of the activity; a University of Tennessee course centers on the "Red Dead Redemption" series, wherein players explore turn-of-the-century America.

Read More
A game plan for higher education

Are our South African universities equipped to engage with and stimulate these digitally immersed learners? Wits University's Emeritus Professor Barry Dwolatzky, who serves on the Computer Science Advisory Board of University of the People, a tuition-free, online university, says that conventional education models are starting to become superfluous in our modern age as more learners go online.

Read More
Gamify to Boost Customer Engagement

Let's explore some recent innovative and strategic applications of gamification in customer engagement that have the potential to boost loyalty throughout all stages of the customer lifecycle. While maintaining a high affinity with those audiences, Timberland wanted to drive similar engagement among customer groups that are typically less engaged online.

Read More
Gamification, A Rising Business Model In Edtech

To make math learning less of a tedious task and to enhance the quality and method of math learning, we offer innovative educational games such as puzzle cards, workbooks, tabs and math boxes," said Manan Khurma, founder and chairman, Cuemath, a startup that offers maths classes for kindergarten to 12th grade and coding for children from Grade 1 up to Grade 12.

Read More
Gamification: Thoughts on definition and design

If this is the case then the focus should be on the design of the game elements, drawing from game design theory and understanding the motivation to play games in order to create the most engaging player experience that will keep people playing. The most complete and solid definition proposed has been by Deterding, Dixon, Khaled and Nacke who define gamification as "The use of game design elements in non-game contexts".

Read More