By the age of 20, they have accumulated an average of 30,000 hours of gaming. Studies has shown many benefits to playing games in the classroom. Bright Hub Education describes game-based education as a method of teaching that allows learners to engage in different parts of games.
Read MoreResearchers have linked spending more time playing video games with a boost in intelligence in children, which goes some way to contradicting the narrative that gaming is bad for young minds. The researchers looked at screen time records for 9,855 kids in the ABCD Study, all in the US and aged 9 or 10.
Read MoreBasically, GBL is a strategy that uses the idea of a playing game to reach specific learning objectives, whether they belong to knowledge, skills, or attitudes.
Read MoreI teach a. journalism class at NYU to high school students via Zoom. When I first set up my course, I planned on offering short lectures and discussions on various editorial elements, similar to the way I teach my in-person and remote classes for adults at NYU's School of Professional Studies. Catherine Pearlman, a Southern California-based therapist, says the mental-physical connection of gaming helps students learn.
Read MoreChallenging, and ambitious, video games have come a long way since the simple arcade titles of the 1970s-and evidence is mounting that the benefits of play go well beyond entertainment and improved hand-eye coordination.
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