Gamification: a Strategy for Enterprises to Enable Digital Product Practices
Gamification: a Strategy for Enterprises to Enable Digital Product Practices
By Garima Bajpai and Ben Linders
September 27, 2021
Summary
Gamification in this context refers to the application of games in a non-game context.
Gamification has large potential but inherently, the application of gamification has been limited to typical trivial elements of game playing like creating scorecards, leaderboards, avatars, and badges.
Underpinning collective wisdom through gamification needs a systematic framework where we are able to integrate game ideation, design, validation & incentives with different persona types.
To successfully apply gamification for upskilling and boosting productivity, it will have to be accompanied by understanding the purposefulness through the following two critical perspectives: Benefits of embracing gamification for people - Removing fear, having fun, and making the desirable shift towards new knowledge; creating an environment that is inclusive and can provide a learning ecosystem for all.
Gamification toolbox Gamification can be applied to various industries and contexts, but here we will discuss creating a toolbox for products which is centered around software delivery.
Benefits of gamification Gamification leverages the power of collective thinking and enables a journey from individual to collective solutions.
Learn more about gamification for DevOps To learn more about gamification, it is best to join local communities to explore ideas.
Reference
Bajpai, G. (2021, September 27). Gamification: A strategy for enterprises to enable Digital Product Practices. Retrieved November 13, 2021, from https://www.infoq.com/articles/gamification-digital-product-practices/