Its complexity is not necessarily because it is incomprehensible, but because it is a new concept for most students. The competition involved simple and complex tasks completed by the robot that the students programmed, such as direction of movement and angles of rotation to instruct the robot on how it should move to complete its mission.
Read MoreWhile labor woes are spurring many organizations to accelerate their efforts in exploring automation and technology, one rather interesting, and somewhat outside the norm area of technology that shows potential, and is being used by some organizations such as Amazon to enhance employee engagement and retention is gamification.
Read MoreGamification might be the answer if you're looking for a way to make teaching financial responsibility more palatable for you and your students. Gamification can help you teach financial responsibility in a fun and engaging way.
Read MoreRegardless of whichever group you belong to, this article discusses the aspect of designing a perfect game and all the checklists that it must contain to captivate the players to keep playing. To keep the players hooked on playing a game, a competent game designer should present them with ongoing challenges, each of which leads to another challenge.
Read MoreIf you're reading Ludogogy, you probably don't need a tutorial on the benefits and utility of educational games, but you may feel strongly about the need for a clear set of winning outcomes. The first challenge that winning in educational games presents is the strong possibility of creating unhealthy in- and out-group dynamics in the classroom.
Read MoreWhile at times, games have been criticized as sin and equated to doing nothing, games can have a huge impact upon culture in a multitude of ways. While beliefs concerning games and their worth have varied over their entire existence, the conclusion today by game scholars is that games can teach players all manner of things.
Read MoreWhat would it be like if you could clearly see critical changes in the coming months and years ahead and use those glimpses to shape the Gamification Platform market future, instead of just letting it unfold by default?
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