Amidst all the bustling speculation surrounding the potential of the metaverse, along with COVID-19 restrictions, video games have skyrocketed in popularity. The term 'gamification' has become a hot topic in the education landscape as developers attempt to tackle how we ignite a similar level of engagement seen in normal video games, in learning.
Read MoreThe basic characteristics, rules and mechanisms of D&D went on to inform many of the games and systems mentioned below. In 1986, Steve Jackson Games published GURPS, which was a system developed to allow players to play in whatever setting they chose, while utilising the same basic rules and mechanisms.
Read MoreThat games are effective learning tools has been shown again and again, with great clusters of evidence collected by Karl Kapp and Jane McGonigal, among many others. My favourite framing of the question is: what do games do, to help people engage, learn and get more from the experience? As part of my work using games to design and facilitate learning experiences, I've built a framework to answer that question.
Read MoreEffective learning only occurs when learners have autonomy to direct their own learning and are intrinsically motivated to engage with the specific topic or skill being offered.
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