Frank Lantz has taught game design for over twenty years at New York University, where he helped create the NYU Game Center and served as the founding Chair of the Game Design department from its inception until 2021.
Read MoreThe children argue with each other about video games. I argue with my wife about video games. It frustrates me, too, when the children refuse to come off Rocket League or Fifa when they're told to.
Read MoreYoung scientists of the Ural Institute of Humanities and students of the Engineering School of Information Technologies, Telecommunications and Control Systems have developed and launched a historical educational game "The Man of Medieval Rus in the Abyss of Partition: in the Service of the Knyaz and the Motherland".
Read MoreGoing beyond the traditional learning approaches, various tech-oriented learning strategies have come into being, offering learners improved educational experiences.
Read MoreGaming is no longer just a form of entertainment; it is transforming the landscape of health and wellness. Many studies have shown that gaming can have a positive impact on mental health. Some games are even designed specifically for mental health support and therapy, providing a platform for individuals to cope with anxiety, depression, and other mental health challenges.
Read MoreArtificial intelligence has already transformed the gaming industry with its ability to make games more realistic, challenging, and immersive than ever before. This is just one example of how AI is already shaping the future of the gaming community.
Read MoreWith the advent of technology, boring lectures, and training sessions can be converted into a gaming arena where learners learn new concepts and theories while enjoying the process.
Read MoreYou can tell a Nintendo game not just from its feel - the satisfying swish of Link's sword in the Zelda games, the weight of Mario's jump - but by its look. Since 1977, when Miyamoto joined the company, Nintendo has sold more than 1bn copies of games featuring his creations.
Read MoreFashion Houses Enter the Gaming Universe: A New Frontier for Design and Interaction From Runways to Game Screens: How Major Fashion Brands Are Conquering the Virtual World In a dramatic shift accelerated by the pandemic, major fashion houses have ventured into the digital realm, notably marking their presence in the world of video gaming.
Read MoreNow consider the following question which pertains more to what we are going to talk about in the rest of the article, "Can some games be Satanic?" Duh! "Games and satanic?" if that is what comes in your mind right now, you are at the right place! However, to get a some clarity about our question, we need to have a proper definition of games and satanic, and the definitions are as follows :-.
Read MoreEngagement and Motivation: Igniting the Spark of Learning Skill Development: Equipping Students for the Future Content Mastery: Making Learning Stick Exploring the Diverse World of Educational Games Types of Educational Games: Adapting Play for Learning The realm of educational games is vast, encompassing various genres, each with unique characteristics that cater to different learning styles and objectives.
Read MoreThis exploration delves into the multifaceted realm of gamification in education, uncovering the principles, benefits, challenges, and the transformative potential of turning learning into a game. Gamification in education involves incorporating game elements, such as point systems, badges, and leaderboards, into non-game contexts to enhance engagement and motivation.
Read MoreDu Bois's Heading Forward, a one-person card game about recovering from a head injury, is inspired by his experience after a car crash in 2015.
Read MoreWarren Spector recently gave a talk at the DevGamm gaming event in Cascais, Portugal. The 68-year-old game designer has left his mark across gaming with immersive sim games, which give players a wide array of choices. Spector has strong opinions when it comes to game design.
Read MoreAn AI technique known as deep reinforcement learning has pushed back the limits of what can be achieved with autonomous systems and AI, achieving superhuman performance in a variety of different games such as chess and Go, video games and navigating virtual mazes.
Read MoreArtificial Intelligence has been blazing a trail in the past several years, beating skilled human players in strategy board games like chess and go. The research team, led by Professor Raffaello D' Andrea and Thomas Bi, a PhD candidate, has built a robot AI using the popular labyrinth marble game to make informed decisions on potentially successfully behaviour by planning for the future.
Read MoreGame design is a balance, between structure and spontaneity where the mechanics and dynamics act as the choreographers that shape the experience. In this exploration, we delve into the relationship between mechanics and dynamics understanding how their thoughtful integration takes a game from being a pastime to an immersive adventure.
Read MoreFor too many years play has been removed from the early elementary grades where it's most essential for children's growth and learning. In her session, Bringing Joy and Access to Our Most Vulnerable Students, CEA Vice President Joslyn DeLancey talked with teachers about the power of play and how it can enhance access to the curriculum for students with 504 plans and IEPs.
Read MoreIn 2001, a team of 12 employees released their dream sandbox military simulator: Operation Flashpoint: Cold War Crisis. The title featured a comprehensive mission editor, allowing players to create their own operations to play with their group.
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