This exploration delves into the multifaceted realm of gamification in education, uncovering the principles, benefits, challenges, and the transformative potential of turning learning into a game. Gamification in education involves incorporating game elements, such as point systems, badges, and leaderboards, into non-game contexts to enhance engagement and motivation.
Read MoreRewards and Challenges Over lockdown, I have started to play video games more than I have in a few years. It's a simple enough shooter, but it has made me think a bit about how I understand the balance of challenge and skill in a game. By our usual description of how challenge and skill need to balance, you would expect the challenge to increase constantly as you play the game.
Read MoreThe idea of using games for learning is not new but the explosion of game-based adaptive learning systems is not something many people expected. The increasing use of gamification in learning environments indicates that these platforms offer students better engagement and results than traditional learning methods. This explosion is now supported in many areas and it's a trend that's set to grow and evolve significantly over the next decade.
Read MoreLike last year, I set a goal to play 365 board games in one year. This isn’t 365 plays of DIFFERENT board games (i.e. if I play checkers 3 times then it counts as 3 plays). I’m doing this to ensure that I play a lot of board games but also a breath of different board games. I also barely made my goal last year. So I know that 365 is a difficult (but attainable) challenge!
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