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How game design works with our brains to create beauty and meaning

How game design works with our brains to create beauty and meaning

How game design works with our brains to create beauty and meaning

December 22, 2023

Originally Published Here

Summary

Frank Lantz has taught game design for over twenty years at New York University, where he helped create the NYU Game Center and served as the founding Chair of the Game Design department from its inception until 2021.

Bringing games into conversation with the world. Despite occupying an enormous amount of our time, attention, and economic interactions, games don't seem to participate much in our collective conversations about the things that matter-our ongoing project of defining ourselves, our world, and our shared future.

Games are the art form of software. Games have always been deeply entangled with computers.

Long before computers existed, games were out there, dreaming them up.

Once games had conjured computers into the world, they immediately set about asking questions.

Music not film. When games are invoked as aesthetic works with something to tell us about life and the world, it is often through the conceptual lens of cinema and story.

In games, the fundamental essence of what it means to be a human-to be a particular kind of cognitive process, to be an agent in the world, taking action, solving problems, pursuing goals-is given a stylized, ritualized, performative treatment.

Reference

How game design works with our brains to create beauty. (2023, December 22). Fast Company. https://www.fastcompany.com/90996377/game-design-frank-lantz-universal-paperclips-beauty-meaning