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The Personal, Political Art Of Board-Game Design

The Personal, Political Art Of Board-Game Design

The Personal, Political Art Of Board-Game Design

By Matthew Huston

December 21, 2023

Originally Published Here

Summary

Du Bois's Heading Forward, a one-person card game about recovering from a head injury, is inspired by his experience after a car crash in 2015.

In her book, "Empathy Engines: Design Games That Are Personal, Political, and Profound," Elizabeth Sampat argues that the distinction between personal and educational games is illusory; even intellectual games can feel personal, because they put you in the middle of things.

Amabel said, she'd like to make a game that brings players inside the experience of gender dysphoria.

One idea excites her, although she's not yet sure how to make it work: she wants to design a game of solitaire that can be won only by breaking the rules.

At Bones's place, where parts of a Kaiju Table Battles prototype were arrayed on a dining-room table, I asked Amabel to walk me through her design process.

As it happened, I'd been trying my hand at game design, and I'd brought a mockup of my game to playtest with Amabel and Bones.

Reference

Hutson, M. (2023, December 21). The personal, political art of board-game design. The New Yorker. https://www.newyorker.com/culture/annals-of-inquiry/the-personal-political-art-of-board-game-design