This is the kind of scenario that users will encounter in Strong Together, a so-called serious game that researchers at the University of Pittsburgh are developing as an app to help women with advanced breast or gynecologic cancer gain self-advocacy skills to stand up for themselves and become more engaged in their cancer care.
Read MoreFrom the old-school puzzles and crosswords in daily papers to modern games like Wordle, these news-adjacent games have been used for decades to increase engagement and reach younger audiences.
Read MoreOur EHR allows us to populate why patients self-discharge and when we reviewed the data, we clearly identified that "Feeling better" was one of the main reasons patients discontinue care. Patients feeling better is a good thing, right? Yes! But if they don't complete their care, and they are only symptomatically better, but not functionally better, then their condition may return.
Read MoreShe wanted a different solution for her ADHD-and an ad she found about a clinical trial for a video game geared toward adults with ADHD sounded like a good option. "I'm not a game player, but when I commit to something I stay to it and I really wanted to try this." The video game was EndeavorOTC, which launched in the Apple App store in June.
Read MoreNobody would ever be able to win against a spiteful player because it's trivial for a player to cause nuclear war if that's what they set out to do. If you play the Olympic Games card, your opponent can sometimes force a nuclear war by boycotting the Olympics.
Read More"What's really motivating about a good learning game is the learning," says Louisa Rosenheck, researcher at MIT's Education Arcade Lab and an adjunct lecturer at HGSE. "Humans like to learn, and we like to get better at things." But, she observes, many games used in classrooms or that are deemed "Educational" tend to focus on content and procedural skills, and don't necessarily encourage learning that sparks intrinsic motivation and genuine engagement.
Read MoreSchool is structured, often focused on order; play, by definition, is not. Within this paradox of play and school, educators can find meaningful learning opportunities, advancing students' academic skills as well as the social skills that will allow them to thrive in adulthood and enjoy their childhood now, according to researchers from Project Zero, a research center at the Harvard Graduate School of Education.
Read MoreEventually, he started a video game contest: the Life.Love. Game Design Challenge, which is now in its sixth year, and just announced its 2013 winners. At the end, they get a sense of how bad the boyfriend is, rated as "Zombie," "Werewolf," or "Vampire." It carries more weight if they see the game through the eyes of the protagonist.
Read MoreWhat Is Gamification? Gamification refers to an innovative approach to enhancing students' engagement in effective learning. The environment in which a student studies and learns is crucial, as theoretical knowledge without practical experience will not be the right solution for each student.
Read MoreCouple running in woods Great games to play with infants: 6 to 9 months The Center for the Developing Child has some great ideas and handouts for parents about specific games to play with their children at different ages.
Read MoreWe present Harmony Square, a short, free-to-play online game in which players learn how political misinformation is produced and spread. We find that the game confers psychological resistance against manipulation techniques commonly used in political misinformation: players from around the world find social media content making use of these techniques significantly less reliable after playing, are more confident in their ability to spot such content, and less likely to report sharing it with others in their network.
Read MoreFogelson is taking an English class being offered for the first time this semester, "English 189v.g: Video Game Storytelling." About 100 students signed up, a level of interest that surprised the professor, Vidyan Ravinthiran, a poet and author.
Read MoreBoard games based on numbers, like Monopoly, Othello and Chutes and Ladders, make young children better at math, according to a comprehensive review of research published on the topic over the last 23 years.
Read MoreThe number of older players keeps going up, and some see a missed business opportunity here, especially as seven out of 10 older gamers don't think the industry designs games with them in mind, according to AARP. Celia Pearce has been studying older gamers for years.
Read MoreUniversal Design for Learning, an approach where teachers seek to make learning accessible to all students regardless of their backgrounds, abilities, or learning preferences, is at the root of Smith's lessons.
Read MoreThe school generally urged students not to spend too much time navigating in virtual reality environments, since it can cause sensory overload. Those challenges are common when schools try VR. Though some ed-tech experts predict VR will be used more widely in schools in the near future, the technology can be glitchy and difficult to manage.
Read MoreThat's where the puzzle element could come in: Some categories might be defined by their use of wordplay - palindromes, homophones, adding or dropping letters and words - rather than the literal meanings of the words on the cards.
Read MoreThe trend of gamification might just be the apex of the neoliberal fantasy rendering work - and everything else - into a series of games that we supposedly enjoy playing for their own sake.
Read MoreLet's explore how serious games can benefit the industry today. Serious games are designed to educate and train their players on a specific skill in an entertaining way, having become increasingly popular in the corporate world as a means of employee training.
Read MoreThe gaming landscape is not simply an idyllic backdrop but plays an essential part in how we perceive and engage with the games we play. Here, we will examine how art defines the landscape of gaming and culture plays an integral part in designing and theming games.
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