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‘Serious Games’ Could Help Women Navigate Cancer Treatment

This is the kind of scenario that users will encounter in Strong Together, a so-called serious game that researchers at the University of Pittsburgh are developing as an app to help women with advanced breast or gynecologic cancer gain self-advocacy skills to stand up for themselves and become more engaged in their cancer care.

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The Games We Play

Our EHR allows us to populate why patients self-discharge and when we reviewed the data, we clearly identified that "Feeling better" was one of the main reasons patients discontinue care. Patients feeling better is a good thing, right? Yes! But if they don't complete their care, and they are only symptomatically better, but not functionally better, then their condition may return.

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This company’s video game could be a drug-free ADHD treatment for adults

She wanted a different solution for her ADHD-and an ad she found about a clinical trial for a video game geared toward adults with ADHD sounded like a good option. "I'm not a game player, but when I commit to something I stay to it and I really wanted to try this." The video game was EndeavorOTC, which launched in the Apple App store in June.

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Can video games help kids learn?

"What's really motivating about a good learning game is the learning," says Louisa Rosenheck, researcher at MIT's Education Arcade Lab and an adjunct lecturer at HGSE. "Humans like to learn, and we like to get better at things." But, she observes, many games used in classrooms or that are deemed "Educational" tend to focus on content and procedural skills, and don't necessarily encourage learning that sparks intrinsic motivation and genuine engagement.

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Playing to Learn

School is structured, often focused on order; play, by definition, is not. Within this paradox of play and school, educators can find meaningful learning opportunities, advancing students' academic skills as well as the social skills that will allow them to thrive in adulthood and enjoy their childhood now, according to researchers from Project Zero, a research center at the Harvard Graduate School of Education.

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Breaking Harmony Square: A game that “inoculates” against political misinformation

We present Harmony Square, a short, free-to-play online game in which players learn how political misinformation is produced and spread. We find that the game confers psychological resistance against manipulation techniques commonly used in political misinformation: players from around the world find social media content making use of these techniques significantly less reliable after playing, are more confident in their ability to spot such content, and less likely to report sharing it with others in their network.

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