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The Truth in Games

In this reflection, game designer and writer Frank Lantz explores the intersection of objective truth and aesthetic experience in video games. Drawing on Richard Feynman's analogy of appreciating a flower as both a scientist and an artist, Lantz discusses the tension between the scientific perspective, with its quantified data, and the poetic perspective, which values intuitive understanding and direct experience.

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Is This A Game?

There are many analog game conventions around the world and these feature thousands of new designs every year, all of them have something subtly unique about them whether it be a slight change on a well-known mechanic or an interesting new theme.

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