In this reflection, game designer and writer Frank Lantz explores the intersection of objective truth and aesthetic experience in video games. Drawing on Richard Feynman's analogy of appreciating a flower as both a scientist and an artist, Lantz discusses the tension between the scientific perspective, with its quantified data, and the poetic perspective, which values intuitive understanding and direct experience.
Read MoreThe gaming landscape is not simply an idyllic backdrop but plays an essential part in how we perceive and engage with the games we play. Here, we will examine how art defines the landscape of gaming and culture plays an integral part in designing and theming games.
Read MoreIn the pre-production process, artists and game designers carry out the initial research that defines the genre and the style of the future game, they gather visual references and highlight the main features of the game.
Read MoreThere are many analog game conventions around the world and these feature thousands of new designs every year, all of them have something subtly unique about them whether it be a slight change on a well-known mechanic or an interesting new theme.
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