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Games, Gamification, and Games-Based Learning for Educators

Gamification uses existing tools and mechanics from games and applies them in non-game settings. Games-based learning is about designing learning activities so that game principles are the basis for the activity, lesson, class or course. Are you a teacher, professor, instructor, or trainer? Have you always wanted to use games, gamification, and games-based learning for your students in your classroom? Here are THREE courses that will teach you from the ground up HOW to…. Use games for teaching and learning; To apply games-based learning in an online environment; Create a games-based learning course from the ground up.

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Removing The Barriers To Effective Cybersecurity Training: What We Can Learn From Gamification

Since the remote workforce is likely here to stay - about 74% of CFOs surveyed by Gartner expect some employees to continue working remotely after the pandemic - more business leaders in the cybersecurity industry are trying to figure out how to maximize cybersecurity training while maintaining operational efficiency in quarantine.

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The academics behind ‘Attentat 1942’ are using games to explore Czech history

It's an area the Czech studio Charles Games actively pursues - both in their debut "Attentat 1942," an exploration of one family's history following Heydrich's assassination through the lens of the arrest mentioned above, and in their upcoming follow-up, "Svoboda 1945," a game about a small town in the Czech-German borderlands that saw a tremendous rise in violence during the expulsion of ethnic-Germans from Czechoslovakia.

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