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Keeping the Player Smart

Keeping the Player Smart

Keeping the Player Smart

Keeping the Player Smart

By Sue Baechler

March 11, 2020

Originally Published Here

Summary

"Your game should be a journey full of thinking of solutions and keeping the player smart."

'Keeping the player smart' is a great way to think about learning as a core motivator in game play.

Even in a party game where your slightly silly task is to rank your most-to-least favorite things from six random cards chosen by other players like doing laundry, popsicles, road trips, little dogs, getting up early, cuddling.

Every moment of Whoonu is engineered to keep players smart.

Learning why players favor one thing over another gives you clues to earn points.

Learning more and more about each player to steadily earn points or surge ahead to win.

"No, wait. It's not the process of learning we love, but the feeling of being smarter now than we were just a few moments ago." For those of us who design games to help people do new things and behave in new ways, 'keeping the player smart' encompasses all the elements needed to motivate individuals.

Next time you play a game, consider how learning keeps you smart from start to finish.

When you're making a game, 'keeping the player smart' is a great way to consider learning as the motivating force.

To our surprise, they asked if we could play again the next night.

Reference

Baechler, S. (2020, March 11). Keeping the Player Smart. Retrieved July 08, 2020, from https://www.ludogogy.co.uk/article/keeping-the-player-smart/