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Game-Centric Technology: A Better Way to Engage Employees in L&D?

Game-Centric Technology: A Better Way to Engage Employees in L&D?

Game-Centric Technology: A Better Way to Engage Employees in L&D?

By Lin Grensing-Pophal

January 23, 2023

Originally Published Here

Summary

Making these interactions "Game-centric" has helped employers and their HR and learning and development leaders boost employee interest in, engagement with and adoption of L&D activities.

There's evidence to suggest that employees value a gamified experience on the job, according to Doug Teachey, director of enterprise change with global technology research and advisory firm ISG in Stamford, Conn. Research from jobs site Zippia "Indicates that 95 percent of employees prefer a gamified work experience and that gamification results in a 60 percent increase in engagement and a 40 percent increase in skills retention," he said.

His company's recent workplace culture report captured survey responses from 1,635 employees in the U.S. and found that "Online training is the number one place where employees say they mentally check out." Thirty-five percent indicated that this type of training is disengaging.

Lauren Fitzpatrick Shanks, CEO and founder of game-centric talent development platform KeepWOL, in Phoenix, said her company found employee participants wanted more interactivity.

Benefits Beyond Engagement Teachey noted that game-centric technology for learning also "Creates a safe space to fail gracefully." A gamified environment "Creates scenarios where employees are more willing to make mistakes and take risks, further increasing opportunities to course-correct earlier in the talent development cycle," he said.

"One key point to remember when getting started with a gamification or game-based learning strategy in the workplace is that it doesn't need to be siloed into stand-alone employee engagement activities," Micklethwait said.

ase of use and the ability to tailor technology to the specific needs of the organization and its managers and employees are also important.

Reference

Grensing-Pophal, L. (2023, January 23). Game-centric technology: A better way to engage employees in L& ;D? SHRM. Retrieved February 6, 2023, from https://www.shrm.org/resourcesandtools/hr-topics/technology/pages/game-centric-technology-better-way-to-engage-employees.aspx