Gamers who chose to be good Samaritans while playing through a zombie apocalypse were more likely to be prosocial post-game, according to new QUT research. The aim of the research was to determine the impact in-game rewards for helping have on post-game prosocial behaviour.
Read MoreIn this article, we'll outline the biggest gamification mistakes most businesses make, and offer some tips on how to avoid them. Another common problem with gamification is making too many demands from employees.
Read MoreYou can see the video when you see a teenager playing a video game for hours Game designer Understand what my fellow teachers and I didn't understand! Over the years, we have gradually adopted new tools to make the course more interesting, engaging and inspiring for both students and their teachers.
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