The study by West Virginia University engineers explores how incorporating game elements into monotonous assembly tasks enhances productivity. Published in Robotics and Computer-Integrated Manufacturing, the research investigates the impact of gamification on workers' well-being and efficiency.
Read MoreThe popularity of combat video games like Call of Duty, Battlefield, and Arma is well-established. However, the market for games that simulate the intricate logistics of battles is smaller yet potentially impactful. Gameapalooza, held at Hunt Library, united researchers, developers, and military officials to explore gaming's potential in training.
Read MoreChildren's fear of needles can be overwhelming, hindering vaccination rates. Stanford Children’s Health tackles this with Pinataz, a distraction video game. Developed by Stanford Chariot Program, Pinataz lets kids design pinatas and collect prizes, diverting attention from shots.
Read MoreRuth Clark's article in Learning Solutions Magazine, "Why Games Don't Teach," argues against games as effective instructional tools, claiming they're misleading. However, numerous studies counter this, demonstrating games' efficacy in teaching diverse subjects.
Read MoreThe article explores how LGBTQ+ gamers find solace and self-expression in online gaming communities, particularly when faced with hostility in real life. For many, gaming offers a safe space to be themselves and connect with like-minded individuals. Despite stereotypes, a significant portion of heavy gamers identify as LGBTQ+.
Read MoreThe data underscores a crisis in reading proficiency, exacerbated by the pandemic, teacher shortages, and educational inequities. Despite evidence supporting phonics-based instruction, many schools have abandoned it, leading to poor literacy outcomes.
Read MoreA report by the Commission for the Protection of Minors in the Media (KJM) highlights concerns about popular digital games exploiting children's time and money. Free-to-play models encourage prolonged engagement and in-game purchases, with games like "League of Legends" and "Clash of Clans" identified.
Read MoreSticky Brain Studios prepares to launch "Rooster," a unique indie game celebrating Chinese culture and the Zodiac. The narrative follows Rooster's time-travel journey in Ancient China, learning life lessons alongside Little Dove. Addressing concerns about niche markets, the lead creator emphasizes cultural authenticity and diverse representation in the team. Personal stories enrich the game's narrative and gameplay, drawing from the team's varied experiences.
Read MoreCreating a culture of psychological safety is crucial for team success. This involves fostering an environment where individuals feel comfortable taking risks and expressing themselves without fear. Serious games and simulations, grounded in learning science, offer an innovative solution to instill psychological safety.
Read MoreFishbanks is a multiplayer simulation where participants act as fishers, aiming to maximize their net worth while competing with others and managing fluctuating fish stocks.
Read MoreThe article discusses the evolution of the classic board game "Clue," highlighting its iconic characters and their recent reimagining in a 2023 edition. The familiar suspects undergo significant visual changes, embodying modern aesthetics and diversity. This transformation, reminiscent of the film "Clue," resonates particularly with LGBTQIA+ communities, celebrated for its queer representation and sexy appeal.
Read MoreTwo University of Calgary scientists, Dr. Antoine Dufour and Dr. Roman Krawetz, have been recognized by Arthritis Society Canada for their groundbreaking research on osteoarthritis.
Read MoreThe blog explores the use of gamification to enhance communication in the classroom, aiming to investigate its effectiveness, advantages, and potential barriers.
Read More"The US Army is experimenting with AI chatbots as battlefield advisers in a military video game, testing OpenAI's technology to enhance battle-planning skills.
Read MoreSea Monster Entertainment stands out in South Africa's gaming industry, focusing on impactful gaming experiences for marketing and education. CEO Glenn Gillis emphasizes their mission to merge play with purpose, collaborating with major brands to authentically integrate into games. Their diverse projects range from mental health awareness to educational games like Swipa and The Last Maestro, a VR therapy tool.
Read MoreGamification in learning encompasses various approaches, from integrating game principles into activities to designing bespoke learning games. Incorporating elements like points, levels, and choices into non-game activities constitutes a lighter form of gamification, as seen in apps like Duolingo. Activity-based learning, inspired by games, emphasizes engagement through action.
Read MoreÅsa Bredin, Mojang Studios' studio head since 2023, initially entered gaming through engineering over 15 years ago. Her sons introduced her to Minecraft, Mojang's iconic franchise. As "super users," they inspired her involvement. She found Minecraft a safe, creative space for her boys, but her behind-the-scenes role in the game set her apart.
Read MoreThe Hobby" delves into the world of board games, exploring their history and modern-day significance. Filmmaker Simon Ennis interviews enthusiasts like Tom Vazel and Candice Harris, showcasing their passion and the diverse gaming landscape.
Read MoreMVHS teachers implement video games into their curricula to increase student engagement. As the digital age continues to enhance education, teachers have increasingly strived to utilize classroom games as a method for community engagement between students.
Read MoreHe is a character Anderson - who lives in Sydney - made up six months ago to roleplay in the tabletop game Dungeons & Dragons. Freeform creativity American game designers Gygax and David Arneson released the tabletop game Dungeons & Dragons in 1974.
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