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How to Use Games Post Training to Assess, Engage, and Make the Content Sticky

How to Use Games Post Training to Assess, Engage, and Make the Content Sticky

How to Use Games Post Training to Assess, Engage, and Make the Content Sticky

By Carrie Wiser

February 13, 2024

Originally Published Here

Summary

This post will cover how games and gamification after a training session can boost motivation and engagement in after-course activities.

4 Ways Games Are Effective After a Training Session Games are quick: Many games can be completed in 5 minutes or less.

Games are fun: Players are more likely to engage when you reinforce key topics and skills in a less traditional, more game-like way.

Games are a safe space to practice: When you release people back into the world after a training session, they have to figure out how to use the knowledge and skills they learned.

Games give learners a safe place to engage with these new, real-life questions and problems and learn from their mistakes so they can keep practicing to make better decisions in the workplace.

According to a sample study of 2,500 games on The Training Arcade®, 57 percent of players played three or more times.

Tips for Adding Games and Gamification After a Training Session Aim for VarietyRepetition is key to the spaced learning approach, but engagement may only stay on track if you use the same games too frequently.

Reference

Wiser, C. (2024, February 13). How to Use Games Post Training to Assess, Engage, and Make the Content Sticky | ATD. Www.td.org. https://www.td.org/atd-blog/how-to-use-games-post-training-to-assess-engage-and-make-the-content-sticky