A growing body of study has been conducted in the past few years to determine whether using digital platforms, especially games, can help with mental health issues by offering knowledge, support, a sense of community, self-guided assistance, and even formal treatment.
Read MoreThe global pandemic, economic instability, social isolation, and other stressors have taken a toll on mental well-being, making it crucial to address and prioritize mental health support on a global scale.
Read MoreOn Friday, Feb. 9, a small group of select librarians and teachers from across the state will gather with game designers and scientists for a day-long workshop in Madison to develop a new educational computer game that will take learners to the furthest reaches of space.
Read MoreRecent trends reveal that games are becoming increasingly important to younger generations. Game-based learning vs gamification There are two broad ways in which games currently feature in education, namely gamification and game-based learning.
Read MoreCheck out our interview with one of the industry's most prominent creative minds for a quick dive into the immersive sim genre and Raphaël's approach to game development. Oleg Nesterenko, Game World Observer: I believe that one game design concept has grown to be almost synonymous with Raphaël Colantonio and Arkane, which is "Immersive sim," so let's start with that.
Read MoreYale archaeologist Veronica Waweru was conducting fieldwork in Kenya last summer when she received a tip from a local: Tourists were removing hand axes from a site inside the Lewa Wildlife Conservancy. Another site caught her eye during her visit: rows of shallow pits carved into a nearby rock ledge. Waweru thinks the pits were game boards once used for mancala, a family of two-player strategy games.
Read MoreNot everything is linked to something nefarious or has some underlying social commentary, writer says of popular board game Settlers of Catan. This piece titled 'What's unsettling about Catan: How board games uphold colonial narratives' goes on to explain how Catan follows a familiar pattern of other 'colonialist' games such as Risk and pretty much anything else where the goal is to get the most resources and build out into the playing surface to win the game.
Read MoreThe collective is a group of academics and creatives making thought-provoking art by exploring the seams of AAA video games. Firstly, it explores how games so often reproduce an uncritical, capitalist, imperialist political perspective. "We enjoy playing games a lot," says Klengel.
Read MoreIn video games where the protagonist plays an essential role in the plot and the player develops a strong bond with the character, it's entirely plausible that emotions may bleed from the character to the player. Cry of Fear is a horror video game that explores a wide range of particularly sensitive topics, from depression to self-harm, murder, and suicide.
Read MoreWe all know that exercise has a positive impact on our physical health, but it can significantly improve mental health conditions too, including anxiety and depression. The availability of resources and tools like fitness technology to address mental health challenges is increasing significantly.
Read MoreGaming Writer Mia Lynam explores how life simulation games appeal to and engage with their player. Unlike other games where you restart if you're losing the race or match, you can start a whole new life just to try something different.
Read MoreThe Everglades Foundation, based in Palmetto Bay, has launched the first free web-based learning platform with educational games about the Everglades, called "Everglades EcoQuest." The digital platform, developed with support from Florida Power & Light Company through its charitable arm, the NextEra Energy Foundation, is designed to teach students about the Everglades' unique habitats, plants and animals, and ecosystem restoration.
Read MoreIn the process, the new assessments may also push schools to become more creative. "Can assessment be more exciting? Can assessment be more flexible?".
Read More"The idea is: Can assessment be more embedded?" said Y.J. Kim, an assistant professor at the University of Wisconsin-Madison. "Can assessment be more exciting? Can assessment be more flexible?".
Read MoreFrom its first level, Human Resource Machine pushes players into a mode of logical thinking necessary for programming. Human Resource Machine provides the player with commands that parallel and encompass nearly all the basic building blocks of programming.
Read MoreThis is about the horror of liminal spaces, and the intrinsic surrealism of our digital world That beautiful awful loneliness of existing in the electric void of shared virtual fantasies that video games are. Despite the incredible depth of detail AAA games today have, I think the older lack of detail, the hidden things, what remains unsaid is why horror in games remains such a unique experience.
Read MoreAn offline game application called "Siargao Flora & Fauna Puzzle" has been developed by the Department of Science and Technology's National Research Council of the Philippines to motivate learners to explore the rich biodiversity of Siargao Island in a fun and enjoyable way.
Read MoreIn recent months, two gamers have made waves globally. Teenager Willis Gibson, a competitive Tetris player from Oklahoma in the United States, became the first person to beat the original Nintendo version of the game.
Read MoreGame designers generate the conditions for flow via a fundamental design concept called the core gameplay loop. In return receives feedback that Updates their mental model and starts the loop all over again The core game loop is the element of the experience that one does most often.
Read MoreFor a study, researchers sought to see how the original video game intervention, PlayTest!, changed people's behavior before they got HIV testing and counseling. At 6 months, the main result was how the subjects felt about HTC. Intentions, understanding, self-efficacy, and actions were measured as secondary outcomes.
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