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Exploring immersive sim game design with Raphaël Colantonio: “You basically let the player cheat the game”

Check out our interview with one of the industry's most prominent creative minds for a quick dive into the immersive sim genre and Raphaël's approach to game development. Oleg Nesterenko, Game World Observer: I believe that one game design concept has grown to be almost synonymous with Raphaël Colantonio and Arkane, which is "Immersive sim," so let's start with that.

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These Pits Carved Into Rocks in Kenya Might Be Ancient Game Boards

Yale archaeologist Veronica Waweru was conducting fieldwork in Kenya last summer when she received a tip from a local: Tourists were removing hand axes from a site inside the Lewa Wildlife Conservancy. Another site caught her eye during her visit: rows of shallow pits carved into a nearby rock ledge. Waweru thinks the pits were game boards once used for mancala, a family of two-player strategy games.

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Column:' Huge stretch' to link board game with colonialism

Not everything is linked to something nefarious or has some underlying social commentary, writer says of popular board game Settlers of Catan. This piece titled 'What's unsettling about Catan: How board games uphold colonial narratives' goes on to explain how Catan follows a familiar pattern of other 'colonialist' games such as Risk and pretty much anything else where the goal is to get the most resources and build out into the playing surface to win the game.

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Video game trauma can last for years

In video games where the protagonist plays an essential role in the plot and the player develops a strong bond with the character, it's entirely plausible that emotions may bleed from the character to the player. Cry of Fear is a horror video game that explores a wide range of particularly sensitive topics, from depression to self-harm, murder, and suicide.

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Everglades Foundation launches ‘Everglades EcoQuest,’ to engage kids in, out of school

The Everglades Foundation, based in Palmetto Bay, has launched the first free web-based learning platform with educational games about the Everglades, called "Everglades EcoQuest." The digital platform, developed with support from Florida Power & Light Company through its charitable arm, the NextEra Energy Foundation, is designed to teach students about the Everglades' unique habitats, plants and animals, and ecosystem restoration.

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Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games

This is about the horror of liminal spaces, and the intrinsic surrealism of our digital world That beautiful awful loneliness of existing in the electric void of shared virtual fantasies that video games are. Despite the incredible depth of detail AAA games today have, I think the older lack of detail, the hidden things, what remains unsaid is why horror in games remains such a unique experience.

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