UXP_FB_Logo copy.jpg

News

Gamification and Great Mysteries, a guest post by Amy Brownlee

Gamification and Great Mysteries, a guest post by Amy Brownlee

Gamification and Great Mysteries, a guest post by Amy Brownlee

By Amanda MacGregor

February 22, 2024

Originally Published Here

Summary

Escape from Mr. Lemoncello's Library is an interactive mystery story that invites readers to solve puzzles right along with the book's characters.

Grabenstein provides a video and activity kit with some Library Olympics activities on his website which we did during an after-school book club.

Our Library Olympics relay race events included: book cart relay, hop to the wall and back with a book in different places, and toss a magazine into a basket.

Students had the choice of several different mystery books which we read and discussed.

The Book Scavenger series by Jennifer Chambliss Bertman features a game where books are hidden in public spaces around the city with puzzles to solve that reveal clues to the books' locations.

The Mr. Lemoncello's Library series by Chris Grabenstein includes six books in all.

Amy Brownlee is a book lover, presenter, and preK-12 teacher-librarian at a small school district in rural Kansas.

Reference

MacGregor, A. (2024, February 22). Gamification and Great Mysteries, a guest post by Amy Brownlee. Teen Librarian Toolbox. https://teenlibrariantoolbox.com/2024/02/22/gamification-and-great-mysteries-a-guest-post-by-amy-brownlee/