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Three climate resilience projects supported by 2023 CITRIS Interdisciplinary Innovation Program

As a result of a pilot collaboration between CITRIS and the Banatao Institute and the Innovation & Business Engagement Hub through its Climate Action Solutions Catalyst Program, this cycle the CITRIS I2P program is collectively able to fund three projects focused on climate resilience and that align with developing solutionsw that address some of the state's most pressing climate challenges.

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Onboarding Your Team Through Play

Onboarding a new team member involves navigating the complexities of learning names, roles, processes, and preferences. Traditional onboarding, often a checklist-driven and information-heavy process, may not be the most engaging approach. Bethany Carr suggests adopting a more interactive method by incorporating games, activities, and simulations into the onboarding process.

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Scientists use Age of Empires computer game to simulate ant warfare

Researchers in Australia are using the popular computer game Age of Empires to help eradicate invasive ant species. The study, conducted by Australia's national science agency CSIRO and the University of Western Australia, involved simulating ant warfare by building armies and battlegrounds of different sizes and shapes.

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Game-based learning: Could it work for your organisation?

The effectiveness of game-based learning in organizational training is affirmed by recent research, countering criticism that training platforms are mere distractions. Gamified training platforms are gaining popularity globally, with traditional methods losing appeal.

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Barbados’ first e-learning game for primary schools launches

The Ministry of Education, Technological & Vocational Training & National Transformation Initiative (NTI) launched the STARR ADVENTURES Civics and Citizenship e-Learning Game as part of a national transformation of the educational system. NTI Director Dr Allyson Leacock highlighted that Phase One focuses on Class One, with the goal of incorporating Civics and Citizenship into STARR Adventures for all primary school classes.

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The Benefits: Producing consistent and superior performance while building a sense of community amongst colleagues and co-workers

Andrew L. McGuffee explores the potential benefits of implementing gamification in learning materials. Gamification goes beyond the game environment, enhancing both psychological and technological aspects of learning. This "game thinking" improves motivation and critical thinking skills in learners.

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