Gerilyn Williams, a middle school math teacher in New Jersey, was looking for ways to make math more fun and engaging for her students. She's seen huge improvements in student engagement and academic performance compared with previous years.
Read MoreBridging the Digital Chasm: The Educational Digitization Predicament Amid the global pandemic, educational institutions globally embarked on a frenetic race to digitalize their processes, fueled by the hope that technology would revolutionize education.
Read MoreVideo games are a rapidly growing, profitable facet of the entertainment industry, with revenue exceeding U.S. book publishing, music, and North American sports combined, according to Grand View Research.
Read MoreThe game consists of players and a dungeon master who leads the players' created characters through high fantasy adventures. There are more options than just the typical high fantasy setting of D&D. Tabletop games range through all genres and play styles.
Read MoreAs a result of a pilot collaboration between CITRIS and the Banatao Institute and the Innovation & Business Engagement Hub through its Climate Action Solutions Catalyst Program, this cycle the CITRIS I2P program is collectively able to fund three projects focused on climate resilience and that align with developing solutionsw that address some of the state's most pressing climate challenges.
Read MoreTwo powerful strategies have emerged to capture users' attention: push notifications and gamification. The Impact of Push Notifications Push notifications have become a part of apps and websites, providing businesses with a direct and immediate way to engage with their audience.
Read MoreVideo games have long been maligned as mindless media-shallow entertainment for kids. After Kickstarting a video game journal called Lock-On and selling a few hundred copies, things snowballed, and today the journal has sold more than 50,000 copies.
Read MoreThe realm of educational video games is flourishing. What distinguishes a top-notch educational game from an average one? The answer lies in understanding game design principles tailored for education. In 2023, educational video games have witnessed unprecedented popularity and adoption.
Read MorePaper Apps DUNGEON is a notebook-based dungeon crawler that you can play anywhere at any time-it only requires a pencil and a die. While DUNGEON is but one of Brinton's many games, DUNGEON's elegance in its game and product design attests to Brinton's ability to create.
Read MoreTraining and Preparing Tomorrow’s Workforce for the Fourth Industrial Revolution
Read MoreAs learning has refused to adapt to the changing preferences of learners, these same learners have lost patience and turned away from traditional learning methods. The Power Of Play: Gamified Learning Gamified learning is a transformative approach that merges the power of games with the art of education.
Read MoreVotes for Women is the first game from designer Tory Brown and follows on the heels of several games in the last few years that try to take major historical events that aren't wars to the tabletop.
Read MoreYou need to work fast, and you need to work together. You're trying to understand what work still needs to be done so you can make a revised plan to meet the new deadline. How We Show Up at Work Too often, it takes extraordinary circumstances to understand how our colleagues handle pressure at work, and what their true personalities are like.
Read MoreIn this thought-provoking exploration, Liz Davidson grapples with the elusive question of what constitutes a wargame, drawing parallels with her experiences in defining religion during her Ph.D. in Ancient Christianity.
Read MoreOnboarding a new team member involves navigating the complexities of learning names, roles, processes, and preferences. Traditional onboarding, often a checklist-driven and information-heavy process, may not be the most engaging approach. Bethany Carr suggests adopting a more interactive method by incorporating games, activities, and simulations into the onboarding process.
Read MoreFortnite, a popular online video game, now features a virtual museum called Voices of the Forgotten, dedicated to the Holocaust. Created by game designer Luc Bernard with approval from Epic Games.
Read MoreResearchers in Australia are using the popular computer game Age of Empires to help eradicate invasive ant species. The study, conducted by Australia's national science agency CSIRO and the University of Western Australia, involved simulating ant warfare by building armies and battlegrounds of different sizes and shapes.
Read MoreThe effectiveness of game-based learning in organizational training is affirmed by recent research, countering criticism that training platforms are mere distractions. Gamified training platforms are gaining popularity globally, with traditional methods losing appeal.
Read MoreThe Ministry of Education, Technological & Vocational Training & National Transformation Initiative (NTI) launched the STARR ADVENTURES Civics and Citizenship e-Learning Game as part of a national transformation of the educational system. NTI Director Dr Allyson Leacock highlighted that Phase One focuses on Class One, with the goal of incorporating Civics and Citizenship into STARR Adventures for all primary school classes.
Read MoreAndrew L. McGuffee explores the potential benefits of implementing gamification in learning materials. Gamification goes beyond the game environment, enhancing both psychological and technological aspects of learning. This "game thinking" improves motivation and critical thinking skills in learners.
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