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Hardwire value into your learning games and gamification

Hardwire value into your learning games and gamification

Hardwire value into your learning games and gamification

Hardwire value into your learning games and gamification

By Terry Pearce

June 3, 2021

Originally Published Here

Summary

Legendary game designer Jesse Schell borrows a term from biology here: endogenous value.

While the game is in play, it can buy properties and hotels, so players value it.

Employee-of-the-month awards are light as gamification goes, but there are plenty of other things within gamified systems and learning games that we might want players to value.

Whether it's points, achievements, or game elements, if we're designing it as something for players to aim for, or to guard and maintain, we need them to value it.

Maybe of the whole game or system, maybe just of the element you want them to value.

If you really have to fight for something, or if you know it doesn't come along every week, it can gain value in its own right just because it shows that you overcame the challenges or were lucky enough to get it.

How many adventure stories use mystery to make us read on? Place a veil of mystery around the thing you want players to value.

Reference

Pearce, T. (2021, June 3). Hardwire value into your learning games and gamification. https://untoldplay.medium.com/hardwire-value-into-your-learning-games-and-gamification-a83c4e2e61db