Students can learn a lot by setting goals, targets and achievements. The gamification features are used in the classroom through the storytelling mode to guide students to engage more effectively than in the traditional classroom. Gamified learning helps students retain more of what they learn in a fun way.
Read MoreIn education, think of the students who are willing to try something new, who are particularly unsatisfied with how they currently learn. The second habit, when you think about it, is especially hard. Especially when we are teaching something, we are teaching it because, at least in general, we think it's true.
Read MoreWhile students' energy levels naturally decrease as they get older, most learners will have a naturally high energy level. Let's have a look at three of the most critical gamification principles for a gamified learning environment. You should not reward them simply for the sake of rewarding them, but having small, consistent positive reinforcements will build up their confidence as they learn.
Read MoreDigital devices are being increasingly adopted for learning and education purposes. Dr. Paul Mensink, professor at Western University, takes his students on a marine biology field course in New Brunswick every year.
Read MoreOrganizing games in groups comes with several advantages: it makes the game easier to manage and increases the number of constructive exchanges among students. We ran a survey asking students about their learning experience concerning the game, especially the game's ability to reduce the gap between distance and face-to-face learning.
Read More