The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. So if you came here expecting some hot, hot games industry B2B discussion about pornography, I'm sorry to say all I have to offer you is a column about educational video games hype.
Read MoreFrom an astrophysicist's journey into the cosmos to learning maritime archaeology through shipwreck investigations, University of Wisconsin-Madison educators have designed numerous educational games to aid students in their learning.
Read More"Games have a unique power to stick with people," said Mathew Powers, a media arts and science lecturer at the Luddy School in Indianapolis whose research areas include educational games, or "Edutainment." "If you're dealing with very difficult, intense subject matter, you need a good vehicle. You need to hold people's attention because that's how they're going to remember things." Powers and fellow lecturer Todd Shelton co-teach NEWM-N 436, a highly independent, project-based game production course that matches students with "Clients" to create unique games that address a wide range of experiences.
Read MoreWhile it's easy enough to boot up a console and start pwning n00bs online, some interesting things start happening to your brain when you're playing video games versus playing board games with a group of friends or strangers.
Read MoreAs educators, we are always seeking fresh ways to excite, engage, and motivate our students, and one approach that is showing great potential is digital game-based learning. Nowadays, teachers are using games more and more to foster student engagement and enhance learning outcomes.
Read MoreA team of researchers have proposed swapping textbooks for "Serious games," especially for the teaching of modern problems and specialist knowledge. The team has developed a "Serious Games Cookbook" to provide a guideline and support those new to the idea.
Read MoreMy favourite framing of the question is: what do games do, to help people engage, learn and get more from the experience? As part of my work using games to design and facilitate learning experiences, I've built a framework to answer that question.
Read More"A game development studio has different roles, skills and types of people to make the types of games that we make, operate the business, distribute the games around the world, market and publish the games, translate them, and run eSports tournaments and events," said Mark Yetter, who earned an A.B. in computer science at SEAS in 2008 and is now game design director at Riot.
Read MoreIn this article, we will explore how game-based education can take your learning to the next level. Click and read more about it.
Read More"Serious Game" Group Practices German, Explores History Through Video Game
Read MoreHow game making is shaping theatre and exhibition spaces
Read MoreIn response to escalating disasters and environmental crises, the Centre for Disaster Preparedness and Management at the University of Peshawar has launched a set of board and screen-based games.
Read MoreBreaking the mould of traditional education, JBL, in collaboration with Garena, introduces the JBL Quantum Game Theory programme. The JBL Quantum Game Theory programme embodies a new era where gaming becomes a conduit for learning.
Read MoreGamers who chose to be good Samaritans while playing through a zombie apocalypse were more likely to be prosocial post-game, according to new QUT research. The aim of the research was to determine the impact in-game rewards for helping have on post-game prosocial behaviour.
Read MoreEscape from Mr. Lemoncello's Library is an interactive mystery story that invites readers to solve puzzles right along with the book's characters. aEscape from Mr. Lemoncello's Library is an interactive mystery story that invites readers to solve puzzles right along with the book's characters.
Grabenstein provides a video and activity kit with some Library Olympics activities on his website which we did during an after-school book club.Grabenstein provides a video and activity kit with some Library Olympics activities on his website which we did during an after-school book club.
Read More"From Jan. 23 to Aug. 2, the University of Wisconsin Special Collections presents their first ever educational board games exhibition titled "'Most Agreeable & Rational Recreation': Two Centuries of Educational Board Games.
Read MoreWho would have thought that a simple game like Pokémon Go could lead to students actually thinking math can be fun. The University of Iowa has found a new way to make math more fun and inclusive thanks to gamification.
Read MoreHenry Low '22 discovered a passion for teaching and mentorship as a student at UC Davis. Low is the founder and CEO of GenomiGo, an organization dedicated to harnessing technology to help students engage with STEM. One of his projects is Punnett Farms, an educational game that was inspired by his genetics class at UC Davis.
Read MoreFor a corporate training session at omnichannel beauty retailer Nykaa, IIM Udaipur associate professor Shobhit Aggarwal chose the same medium - a board game he'd co-created. Phalgun Polepalli, co-founder of board game publisher and designer Mozaic Games, says board games can be an important tool for a company to achieve a certain objective.
Read MoreWarehouse Workers Embracing Gamification - Supply Chain Management Review Introducing game mechanics into everyday tasks is attractive to 84% of warehouse workers. The data shows that companies are increasingly shifting focus from hiring to creating more efficient supply chains.
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