From ancient times to the modern day, board games have been a source of entertainment, education and intellectual stimulus for centuries. We take a look at the fascinating history of board games.
Read MoreThe complimentary class was offered to human resource professionals and focused on finance in preparation for budget season. No doubt, these professionals see the value of speaking the all-important language of business: finance.
Read MoreWith AI taking personalisation to new levels, AI-powered gamification has made learning even more learner-centric, individualised and more engaging than ever. AI-powered gamification increases student engagement and motivation in several ways.
Read MoreIn today's technology-driven world, educators are constantly seeking innovative ways to keep students engaged and motivated in the learning process. Gamify Learning offers a wide range of benefits for both students and educators.
Read More"Video games are the pre-eminent art form of this century," Brock Henderson, video game developer and designer, said.
Read MoreIn addition to immediate performance benefits, incorporating gamification into learning and development programs results in increased engagement among learners, ensuring their commitment to completing the training program.
Read MoreThat's not good, according to Victoria Loerzel '07PhD, a professor in UCF's College of Nursing who has been researching older adults with cancer for over a decade. This is why Loerzel and a team of researchers developed an innovative educational game for older adults with cancer.
Read MoreIn an innovative approach to enhance medical knowledge and skills, MedPage Today launched its first-ever educational game center called the Break Room. The platform features several games, including Wordosis, Wordectomy, and the daily game, Spell Check-Up. MedPage Today, a leading medical news website, is the brain behind this innovative initiative.
Read MoreSome leaders in the gaming industry want to push back against that narrative by creating games that encourage users to form communities as part of the gameplay. The idea is that by fostering more human interactions, games can promote positivity and openness, bringing people together instead of pushing them apart.
Read MoreFor some stroke patients, home-based video game therapy may be just as effective as other popular forms of in-person physical therapy, according to new research.
Read MoreThe popularity of games and play-based learning has waxed and waned in the traditional American classroom, according to Alicia Miller, a science educator from Evans, Georgia, who's always used "Hands-on" activities in her classroom.
Read MoreWhat was once considered mere entertainment has evolved into a powerful educational approach known as "Playful learning." This innovative method leverages games and gamified experiences to enhance educational outcomes, engaging students in immersive, interactive, and effective learning experiences.
Read MoreThe key to this is knowing what drives them to use your app in the first place, and to that end, I like to turn to the 8 Core Drives outlined by Yu-Kai Chou in his highly practical book "Actionable Gamification." Before we dive into these 8 drives, first a couple words of skepticism.
Read MoreWe still too often talk about video games as escapes - little playthings that are big business but often considered not as serious as their media peers. Our critics and reporters select their favorite TV shows, movies, albums, songs, books, theater, art shows and video games of the year.
Read MoreAs an accounting expert, I've seen firsthand the transformative power of gamification in finance. Learning accounting is often seen as challenging, but a case study involving 50 undergraduate accounting students from Taylor's University sought to change this perception by integrating gamification into the curriculum.
Read MoreTraumatic brain injury can cause severe cognitive impairments, making rehabilitation challenging. Researchers started a retrospective study to design a customized serious game-based cognitive rehabilitation system for brain injury patients.
Read MoreThe importance of a motivated and cohesive cannot be overemphasized in today's competitive corporate world. As Steve Jobs famously stated in an interview "Great things in business are never done by one person, they're done by a team of people".
Read MoreThe Genzero campaign is accessible through the ValuesCo web app, serving as a platform for participants to embark on impactful actions aligned with campaign goals. Nonprofit organizations contribute actions, creators present these actions to their audiences, and brands incentivize actions through sweepstakes, products, experiences, and donations.
Read MoreA new study by our top-rated Computer Science department proposes an innovative model aimed at facilitating collaboration between educators and video game designers in order to create more effective game-based learning tools.
Read MoreBritish schoolchildren are set to learn about the Israel-Palestine conflict thanks to a computer game devised in Denmark. Global Conflicts: Checkpoints lets players take on the role of journalists reporting from the conflict.
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