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The Truth in Games

In this reflection, game designer and writer Frank Lantz explores the intersection of objective truth and aesthetic experience in video games. Drawing on Richard Feynman's analogy of appreciating a flower as both a scientist and an artist, Lantz discusses the tension between the scientific perspective, with its quantified data, and the poetic perspective, which values intuitive understanding and direct experience.

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Learning points: Benefits and ethical challenges of AI in gaming

AI has significantly advanced gaming, enhancing the overall experience and offering personalized content and intelligent game mechanics. According to Jun Kawasaki, CEO of MetaX Global, AI in gaming brings several benefits.

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The Role of Gamification in E-Learning

E-learning, has gained prominence due to its ability to activate the brain's pleasure centers and enhance engagement. With 97% of children playing video games and 70% of teachers observing increased student interest through gamification, making learning enjoyable proves to be an effective strategy for maintaining focus and motivation.

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Unlock Your Board Game Design Potential with this Ultimate Event!

The Board Game Design Virtual Summit, scheduled for February 20-26, 2024, offers an opportunity for board game enthusiasts to enhance their design skills. Organized by Joe Slack, the event features expert insights, live Q&A panels, and lifetime access to event content. Each day focuses on different aspects, such as launching a game successfully, getting games into the market, expanding reach in the board game industry, and support for creators. The summit includes a dedicated Discord server for networking and bonuses like bonus interviews for Platinum and Ultimate Pass holders. Various pass options are available, and the summit caters to all levels of board game designers. The Ultimate Pass includes access to Joe Slack's Board Game Design Course. Affiliate links are included in the post, supporting University XP LLC. The event aims to provide inspiration, knowledge, and connections for participants.

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Learning through play: how it shapes child development

Science has confirmed that combining play with learning enhances its effectiveness and enjoyment, challenging traditional beliefs about education. Play is a powerful tool for academic, social, emotional, and physical development in children. Play-based and nature-focused education centers are on the rise, making education enjoyable, accessible, and fostering cognitive development.

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The Gamification of Education: How Game-Based Learning Is Transforming Traditional Classrooms

Welcome to the world of gamification in education, where traditional classrooms are transformed into dynamic, immersive learning environments. Gamification addresses the diverse learning styles of students. In these immersive learning environments, students are often more motivated to work together, building camaraderie and learning the art of effective teamwork.

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Thessalon First Nation man creates board game

Elders roll first in the new game Teepees and Wigwams. Thessalon First Nation inventor Des Barry created the new game along with a junior version, which only has 25 squares, looking like a bingo card. "About 2007, I played pool on a team called Bearclaws with legendary First Nation players like Stan Tourangeau and First Nation snooker legend Jimmy Bear. These guys are legends in the game."

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Student-faculty research focuses on gamification as a teaching tool

Nathan Dinh '25 and Christian Lopez, assistant professor of computer science, have teamed up to research how gamification and machine learning can be used to teach programming. Funded by the EXCEL Scholars Program, their work together is focused on developing personalized gamified educational applications that look and feel like computer games but whose main purpose is to teach programming by adapting to the skill level and learning pace of the individual student.

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Starfield’s 1,000 Planets May Be One Giant Leap for Game Design

Starfield almost immediately nudges its players to the edges of the cosmos. In the opening hours of the role-playing video game, it's possible to land your spaceship on Earth's moon or zip 16 light-years from a remote outpost to Alpha Centauri. When you open your map and zoom out from a planet, you can behold its surrounding solar system; zoom out again, and you're scrolling past luminous stars and the mysterious worlds that orbit them.

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A Digital Game Offers a Lesson on Compromise, the 18th Century Way

The nonpartisan, nonprofit iCivics has created a digital educational game to teach students and families about the compromises that went into the crafting of the Constitution in 1787. The game, Constitutional Compromise, focuses on specific compromises made by each state delegate-except Rhode Island, which did not send anyone to the Convention-when crafting the U.S. Constitution.

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Skill-based games – What are they?

Skill-based games, mobile Esports, cash tournaments, mobile competitive Esports, casual eSports, competitive games, paid competitive games, and real money games - to name a few, are all names of one genre. Already mentioned, arcade games can be listed as skill games. We can have a basketball game that focuses on shooting 3-pointers, a baseball game where we're hitters.

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Warhammer and wellbeing: Can tabletop games support our mental health?

Tom's Warhammer story begins aged six or seven, retreating to the attic with his dad to play historical tabletop war games. "Getting back into Warhammer 40k gave me the outlet I needed to process, opened up new friendships, and has provided so many opportunities since then. It's probably not an exaggeration to say Warhammer might have saved my life."

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