In this reflection, game designer and writer Frank Lantz explores the intersection of objective truth and aesthetic experience in video games. Drawing on Richard Feynman's analogy of appreciating a flower as both a scientist and an artist, Lantz discusses the tension between the scientific perspective, with its quantified data, and the poetic perspective, which values intuitive understanding and direct experience.
Read MoreAI has significantly advanced gaming, enhancing the overall experience and offering personalized content and intelligent game mechanics. According to Jun Kawasaki, CEO of MetaX Global, AI in gaming brings several benefits.
Read MoreE-learning, has gained prominence due to its ability to activate the brain's pleasure centers and enhance engagement. With 97% of children playing video games and 70% of teachers observing increased student interest through gamification, making learning enjoyable proves to be an effective strategy for maintaining focus and motivation.
Read MoreThe Board Game Design Virtual Summit, scheduled for February 20-26, 2024, offers an opportunity for board game enthusiasts to enhance their design skills. Organized by Joe Slack, the event features expert insights, live Q&A panels, and lifetime access to event content. Each day focuses on different aspects, such as launching a game successfully, getting games into the market, expanding reach in the board game industry, and support for creators. The summit includes a dedicated Discord server for networking and bonuses like bonus interviews for Platinum and Ultimate Pass holders. Various pass options are available, and the summit caters to all levels of board game designers. The Ultimate Pass includes access to Joe Slack's Board Game Design Course. Affiliate links are included in the post, supporting University XP LLC. The event aims to provide inspiration, knowledge, and connections for participants.
Read MoreScience has confirmed that combining play with learning enhances its effectiveness and enjoyment, challenging traditional beliefs about education. Play is a powerful tool for academic, social, emotional, and physical development in children. Play-based and nature-focused education centers are on the rise, making education enjoyable, accessible, and fostering cognitive development.
Read MoreGames and other forms of play might help reverse the loneliness felt by older adults. The number of older adults who describe themselves as lonely is "Drastically rising," with one-third of adults 50 and older saying that they often or always feel lonely or isolated.
Read MoreWelcome to the world of gamification in education, where traditional classrooms are transformed into dynamic, immersive learning environments. Gamification addresses the diverse learning styles of students. In these immersive learning environments, students are often more motivated to work together, building camaraderie and learning the art of effective teamwork.
Read MoreGamification and nudges can foster sustainable financial behaviours, enhance user experience, and motivate customer engagement and loyalty. Here, financial service providers can use gamification and nudges.
Read MoreElders roll first in the new game Teepees and Wigwams. Thessalon First Nation inventor Des Barry created the new game along with a junior version, which only has 25 squares, looking like a bingo card. "About 2007, I played pool on a team called Bearclaws with legendary First Nation players like Stan Tourangeau and First Nation snooker legend Jimmy Bear. These guys are legends in the game."
Read MoreAn award-winning documentary has been adapted into an educational, interactive game for students. Through a partnership with Ag in the Classroom, students can learn valuable lessons about agriculture and ecosystem sustainability using games and technology.
Read MoreAt its core, you'll find gamification employs game mechanics such as points, levels, badges, and challenges to transform learning into an immersive experience. In this article, we'll consider ways to implement gamification elements into online learning and the peculiarities of the process.
Read MoreNathan Dinh '25 and Christian Lopez, assistant professor of computer science, have teamed up to research how gamification and machine learning can be used to teach programming. Funded by the EXCEL Scholars Program, their work together is focused on developing personalized gamified educational applications that look and feel like computer games but whose main purpose is to teach programming by adapting to the skill level and learning pace of the individual student.
Read MoreStarfield almost immediately nudges its players to the edges of the cosmos. In the opening hours of the role-playing video game, it's possible to land your spaceship on Earth's moon or zip 16 light-years from a remote outpost to Alpha Centauri. When you open your map and zoom out from a planet, you can behold its surrounding solar system; zoom out again, and you're scrolling past luminous stars and the mysterious worlds that orbit them.
Read MoreThe nonpartisan, nonprofit iCivics has created a digital educational game to teach students and families about the compromises that went into the crafting of the Constitution in 1787. The game, Constitutional Compromise, focuses on specific compromises made by each state delegate-except Rhode Island, which did not send anyone to the Convention-when crafting the U.S. Constitution.
Read MoreSkill-based games, mobile Esports, cash tournaments, mobile competitive Esports, casual eSports, competitive games, paid competitive games, and real money games - to name a few, are all names of one genre. Already mentioned, arcade games can be listed as skill games. We can have a basketball game that focuses on shooting 3-pointers, a baseball game where we're hitters.
Read MoreGamification has become a popular strategy for engaging users and motivating behavior in various fields, from education to marketing. One of the key psychological principles at play in gamification is intrinsic motivation. Another important psychological principle in gamification is the concept of extrinsic motivation.
Read MoreWhile the effects of videos on mental health are more nuanced, video game principles may be useful for improving mental health with specific apps. The field of mental health has witnessed a remarkable transformation with the rise of digital health solutions, particularly with mental health apps.
Read MoreTom's Warhammer story begins aged six or seven, retreating to the attic with his dad to play historical tabletop war games. "Getting back into Warhammer 40k gave me the outlet I needed to process, opened up new friendships, and has provided so many opportunities since then. It's probably not an exaggeration to say Warhammer might have saved my life."
Read MoreGames for learning must not be used as a mere reward for good behavior but as a tool to learn the essential concepts and skills that students are expected to gain. Decision-based games for learning have evidently transformed students' behavior and performance.
Read MoreMinecraft, the wildly popular sandbox game created by Markus Persson, has had a profound impact on modern game design. One of the key aspects of Minecraft that has influenced modern game design is its open-ended gameplay.
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