It's being developed by indie video game company Fundamental Studios. In a post, the company revealed that What's the Matter? is the first game to be launched in a series of educational games.
Read MoreSure, games made for in-school learning have been around a long time. Not all games are school-appropriate, but you can approach any game from an educational perspective. Ready to try out some games that weren't designed for classrooms, but still have tons of learning? Consider these tips and game recommendations.
Read MoreResearch on simulations highlights their utility as a learning aid for organisations because they allow managers to learn by doing in a safe environment. The experiential learning environment within a simulation facilitates the transfer of learning back into real life.
Read MoreGamification and game-based learning have been popular for the last decade and will remain in trend in the future. There are essential differences between gamification and game-based learning that you may want to know. The more exciting a plot is, the faster and deeper a learner will immerse in learning.
Read MoreResearchers at the University of Missouri are using $12 million in grants from the U.S. Department of Education to harness game-based learning and speech recognition tools to teach science and literacy.
Read MoreGamification is the use of game elements and other engaging mechanisms in training that motivate and challenge participants to take action and make decisions. Gamification promotes better involvement in effective staff training, helps participants to absorb and assimilate information more easily and to reinforce the skills they have learned.
Read MoreIn partnership with UKIE, the British gaming trade association, the game developer wants to introduce Discovery Tour to 52 schools across the UK.But this isn't the first time someone has deployed a video game for education. Whether it's the untamed west of Red Dead Redemption 2, the wind-fed fields of 13th-century Tsushima, or the bustle of Renaissance Florence, games are becoming more photorealistic and increasingly rely on historical settings for their narratives.
Read MoreBYJU'S chief creative director Dhilip Kumar to know more about their experience with gamified learning, challenges faced while working on it, its future and more. Game-based learning is one of BYJU'S key focus areas while developing content and an immersive learning experience that is engaging, easy-to-understand and fosters active and effective learning.
Read MoreNow, narrative design does feature some writing as a narrative content designer. A narrative systems designer, by and large, does not touch the writing. These designers wrangle dialogue systems, design and test early days tools, and make code to cue scripted scenes.
Read MoreWe are not computer game experts or designers: we are historians who based the game on our collaborative research into Aberdeen's rich historical archive of medieval burgh records. Setting up this experiment in merging historical records with digital storytelling, we enlisted the help of a video game designer and an artist.
Read MoreThe content aim for the lesson is "How true to reality is The Game of Life's portrayal of personal finance?" Two of the other essential questions for the unit were: In what ways are the financial consequences of someone's actions & personal choices often in or out of their control? How would you modify the game in order to make it a better representation of real life.
Read MoreThe gaming industry is no stranger to the value of education within games as illustrated by resources such as Assassin's Creed: Origins Discovery Tour. The potential for gaming in education isn't limited just to video games.
Read MoreThis open gate has allowed creators from across the world to share their content and, by doing so, their own identity and voice, into the D&D world. One of the most exciting outcomes of the DMsGuild has been the supportive spaces for creators that have sprung up around it.
Read MoreSocial gamers: thrive on the social aspect of the game. Power gamers: want to cast big game altering effects. While their focus appears to be mostly on video games, they have a survey with 90,000 participants in which they look at board game player preferences.
Read MoreA lot of people participating in learning experiences are not gamers. Learning game designers often are, and that familiarity can lead us to underestimate how complex our designs might seem to somebody who doesn't, as a rule, play games.
Read MoreThe first-person shooting game put players into a simulated war, and so is more commonly associated with violence and stress than as a way of improving mental health. Why do most of us stop playing as adults? And how can we learn to play again?
Read MoreOne such email came from reader Iain Noble, who got me thinking about difficulty in video games - a rolling debate that is about to become topical again thanks to Sifu, an unconventional and by all accounts ridiculously hard kung fu game, out today.
Read MoreWhilst adapting to schools closure, and the opening up of the virtual teaching format, educators have realised that a successful online teaching session takes creativity, knowledge of the curriculum, engagement, and lots of preparation.
Read MoreMinecraft: Education Edition is getting a world about cyber safety ahead of Safer Internet Day. In its latest update, Minecraft: Education Edition will tackle cyber security with CyberSafe: Home Sweet Hmm, which will teach children about protecting their safety on the internet.
Read MoreApplications like these can provide students with novel and fun learning opportunities as well as a more stimulating experience overall - something that can pay dividends when it comes to retained knowledge, sustained engagement and even social interaction between students.
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