Food has been a part of video games for ages, from Pacman to Metal Gear Solid. There are dozens of games where I shot, punched, or exploded other characters. The meal sequences in Pentiment and Sakuna are perfect examples of how to do exposition in games.
Read MoreNow, narrative design does feature some writing as a narrative content designer. A narrative systems designer, by and large, does not touch the writing. These designers wrangle dialogue systems, design and test early days tools, and make code to cue scripted scenes.
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