Game based learning provides high completion rates of up to 96 per cent: BYJU’s chief creative director Dhilip Kumar
Game based learning provides high completion rates of up to 96 per cent: BYJU’s chief creative director Dhilip Kumar
February 15, 2022
By Poonam Mondal
Summary
BYJU'S chief creative director Dhilip Kumar to know more about their experience with gamified learning, challenges faced while working on it, its future and more.
Game-based learning is one of BYJU'S key focus areas while developing content and an immersive learning experience that is engaging, easy-to-understand and fosters active and effective learning.
It brings two domain expertise to work together, delivering learning outcomes and evidence of learning is the biggest challenge in making a learning game.
Making a learning game is not easy - there is a lot of prototyping, testing and iteration that goes behind it since evidence of learning is very crucial along with motivation and engagement.
Not only does it help in an engaging and effective learning in a short duration of time, an internal study shows that game-based lessons show high completion rates of up to 96 per cent, with the average at 83 per cent.
High completion rates indicate better engagement and the learning experience is not monotonous but rather filled with interactive aspects like points, achievements and so on.
Learning games are not just a genre of games, it's an intersection of Learning designers, Game designers, UX designers, Subject matter experts, Developers, Educators, researchers, producers and Testers.
Reference
Mondal, P. (2022, February 15). Game Based Learning provides high completion rates of up to 96 per cent: Byju's chief creative director Dhilip Kumar. Retrieved March 7, 2022, from https://www.animationxpress.com/games/game-based-learning-provides-high-completion-rates-of-up-to-96-per-cent-byjus-chief-creative-director-dhilip-kumar/