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Dungeons& Dragons & Identity: How the DMs Guild Empowered Equality

Dungeons& Dragons & Identity: How the DMs Guild Empowered Equality

Dungeons& Dragons & Identity: How the DMs Guild Empowered Equality

February 10,2022

By Clayton White

Originally Published Here

Summary

This open gate has allowed creators from across the world to share their content and, by doing so, their own identity and voice, into the D&D world.

One of the most exciting outcomes of the DMsGuild has been the supportive spaces for creators that have sprung up around it.

These public spaces make explicit and public the conversations around identity and equality both in the creator community and the resulting creations.

What is a surprise, is how adamant traditionally dominant members of creator communities have been in supporting the new voices in their space.

All participants were at least mildly active members of online creator communities.

The established dominant creators were primarily well funded white male creators using D&D freelancing as a profitable hobby.

On multiple occasions, creators from all groups discussed how the most established community members would "Refuse to hire anyone that looked the same as them," meaning that they would not hire other white men to write.

Reference

Whittle, C. (2022, February 10). Duneons& Dragons & identity: How the DMSGUILD empowered equality. Retrieved March 2, 2022, from https://nasaga.org/duneons-dragons-identity-how-the-dmsguild-empowered-equality/

Tag

Games, equality,D&D, public spaces, creators,news

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Games