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Should institutions get on board with gamification in 2022?

Should institutions get on board with gamification in 2022?

Should institutions get on board with gamification in 2022?

February5,2022

By Nikolas Kairinos

Originally Published Here

Summary

Applications like these can provide students with novel and fun learning opportunities as well as a more stimulating experience overall - something that can pay dividends when it comes to retained knowledge, sustained engagement and even social interaction between students.

Areas where gamified learning is thriving include websites, digital marketing initiatives, enterprise applications and even productivity tools.

Most people will already be familiar with gamified learning in educational contexts too, given that apps like Duolingo and Coursera are popular with people who are revising for exams or self-directed learning.

Putting gamified elements in place doesn't necessarily mean having to develop a new and bespoke solution; it can be as simple as utilising an interactive quiz to consolidate learning materials, allowing students to put their new-found knowledge to the test.

Whether it's a quiz, a set of flashcards, or a game, individuals can become more proactive about consolidating their learning.

Often, app-based or gamified learning presents students with clear objectives, ensuring that learning and assessment are tightly integrated.

Gamification presents students and teachers alike with new opportunities to learn in a fun and engaging way - no doubt, these technologies will help even the most reluctant learners to stay on track.

Reference

Kairinos, N. (2022, February 05). Should institutions get on board with Gamification in 2022? Retrieved March 01, 2022, from https://edtechnology.co.uk/e-learning/should-institutions-get-on-board-with-gamification-in-2022/