Like last year, I set a goal to play 365 board games in one year. This isn’t 365 plays of DIFFERENT board games (i.e. if I play checkers 3 times then it counts as 3 plays). I’m doing this to ensure that I play a lot of board games but also a breath of different board games. I also barely made my goal last year. So I know that 365 is a difficult (but attainable) challenge!
Read More"Trolley problems result from trying to apply abstract rules to practical reasoning and require us to distance ourselves from all the potential victims," said Philip Ivanhoe, director of the Sungkyun Institute for Confucian Studies and East Asian Philosophy, who was not involved in the study.
Read MoreCampaign organizers oppose facial recognition because they believe the technology could violate students' privacy without their consent and exacerbate bias toward and discrimination against minorities, says Erica Darragh, board member for Students for Sensible Drug Policy who graduated from the University of North Georgia in 2018.
Read MoreThe games category as a whole earned more than $219 million, up nearly 9%. Games now account for 34% of the backer revenue for Kickstarter, which hopes to diversify its portfolio in 2020 and beyond.
Read MorePlaying board games may protect against cognitive decline and even boost cognitive function in seniors, new research suggests.
Read MoreDark Side of Gamification & Games for Learning at PAX East 2020 Boston. Will you be at in Boston for PAX East 2020 at the Boston Convention and Exhibition Center? If so, then I’ll be presenting there with colleagues on both Friday February 28th and Sunday March 1st, 2020!
Read MoreContemporary educators are seldom afforded the time to teach in a way that allows the kind of open-ended, curiosity-driven exploration that leads to deep understanding.
Read MoreA team of Princeton researchers has conducted the first study of how baby and adult brains interact during natural play, and they found measurable similarities in their neural activity.
Read MoreColleges across the country are transforming library rooms and dorm halls into esports arenas designed to gather gamers to play and watch together, in person.
Read MoreWe put children in front of screens at restaurants to keep them quiet, and we do the same in classrooms that may be too large or when teachers are working with small groups.
Read MoreSimplifying a nuclear deterrence wargame example from Tom Allen's War Games, both the blue and red teams physically and emotionally experienced the crushing stress of nuclear strike planning.
Read MoreWill you be in the New York City area on Thursday January 16, 2020? If so, I’ll be presenting at the CUNY Games Conference on “Meaningful Choices” on games-based learning. The CUNY Games Conference lasts for three days. I’ll be presenting on the second day (Thursday January 16, 2020). My session will be during the 4:00pm – 5:00pm block. The conference takes place in multiple locations. My presentation will be at the CUNY Graduate Center located at 365 5th Ave, New York, NY 10016.
Read MoreKelsey Devois thought a childhood dream came true when she received an email from an American publishing company expressing interest in a board game she had been crafting since she was 12 years old.
Read MoreGoogle wasn't exactly known for their design a decade ago. Looking back at the past year, here are 10 things I learned that I hope will help you with your design journey. At Google, our designs need to be inclusive and we need to think about supporting the next billion users. That's been true for every company I've designed at, but especially here. Google's design community is huge and everyone wants to be helpful.
Read MoreI connected with my fellow games-based learning colleague Dustin Staats from the Board Gaming with Education Podcast at PAX Unplugged in Philadelphia, PA earlier this December 2019. I helped Dustin navigate his first time attendance of this convention as his sage. Together, we embarked on this journey to get answers about attending a large board game convention like PAX Unplugged as educators. Dustin talked to me about my experiences going to conventions and together we navigated the ins and outs of attending the convention. Dustin also interviewed several attendees including publishers, designers, panelists, and attendees.
Read MoreThere are many analog game conventions around the world and these feature thousands of new designs every year, all of them have something subtly unique about them whether it be a slight change on a well-known mechanic or an interesting new theme.
Read MoreWell-designed assessments can combat both problems by encouraging students to prioritize their intellectual growth, while also developing marketable skills.
Read MoreIf someone is learning meaningful things every day for what they need to do next, and they come to us for formal education as the final piece of the puzzle, we have to understand not just what they already know but also their learning identity. How are do they learn? That learning identity is formed by how they engage in learning in their work life, their family life, in formal environments and as a citizen.
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