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Dark Side of Gamification & Games for Learning at PAX East 2020 Boston

Dark Side of Gamification & Games for Learning at PAX East 2020 Boston

Dark Side of Gamification & Games for Learning at PAX East 2020 Boston

Dark Side of Gamification & Games for Learning at PAX East 2020 Boston

Will you be in Boston for PAX East 2020 at the Boston Convention and Exhibition Center? If so, I’ll be presenting there with colleagues on both Friday February 28th and Sunday March 1st, 2020!

PAX is a series of gaming conventions held in Seattle, Boston, Melbourne, Philadelphia, and San Antonio. Each PAX is a show dedicated to supporting and celebrating video and tabletop gaming.

Full  presentation and event information is below!

On Using Games for Learning
Friday February 28, 2020 11am-12pm @ Cuttlefish Theatre
Boston Convention and Exhibition Center, 415 Summer St, Boston, MA 02210
PAX East - Boston, MA - Feb 27 - Mar 1, 2020 https://east.paxsite.com/

Games-based learning, gamification, gameful learning, simulations, scenarios, and playful design. What are these and where do they all fall? Are they games? Are they for entertainment? Should we take them seriously? The gap between instruction and learning and games-based learning is rapidly closing. What will happen in the future with games for learning and how can you prepare to put your own games to work?  Join four gamers, designers, educators, and academics as they discuss the whole field of using games for learning and what the future holds for us.

Presenters:
-Dave Eng, Clinical Professor, Educational Technologist, Game Designer, @davengdesign
-Naomi Pariseault, Brown University Instructional Designer, @elearngeekette
-Jim Egan, Brown University Professor of English
-Brian Eng, Game Designer, @engda59

Dark Side of Gamification
Sunday March 1, 2020 1pm-2pm @ Bumblebee Theatre
Boston Convention and Exhibition Center, 415 Summer St, Boston, MA 02210
PAX East - Boston, MA - Feb 27 - Mar 1, 2020 https://east.paxsite.com/

Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join four gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.

Presenters:
-Dave Eng, Clinical Professor, Educational Technologist, Game Designer, @davengdesign
-Naomi Pariseault, Brown University Instructional Designer, @elearngeekette
-Jim Egan, Brown University Professor of English
-Brian Eng, Game Designer, @engda59