This panel will review game rulebooks in depth. It will cover the purpose of your rulebook; striking a balance; and the process of writing and revising the rulebook. The structure of the rulebook will be covered from different sections including statistical information, components, theme, overview, setup, core loop, and game end. The way that you organize the contents of this rulebook is important for informing the player experience. Your voice in how you write your rulebook is as important as testing it out with your playtesters. Finally, edge cases; applications of rule books for games based learning; and action steps for writing your rulebook will be covered in detail.
Read MoreDark Side of Gamification & Games for Learning at PAX East 2020 Boston. Will you be at in Boston for PAX East 2020 at the Boston Convention and Exhibition Center? If so, then I’ll be presenting there with colleagues on both Friday February 28th and Sunday March 1st, 2020!
Read MoreWill you be in the New York City area on Thursday January 16, 2020? If so, I’ll be presenting at the CUNY Games Conference on “Meaningful Choices” on games-based learning. The CUNY Games Conference lasts for three days. I’ll be presenting on the second day (Thursday January 16, 2020). My session will be during the 4:00pm – 5:00pm block. The conference takes place in multiple locations. My presentation will be at the CUNY Graduate Center located at 365 5th Ave, New York, NY 10016.
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