This presentation will address the historical overview of representation in games as well as how representation reflects the direction of the game industry. The presentation will review reasons to become more representative as well as some negative aspects that under-representation or misrepresentation has had in games. The presentation will cover the growing diversity of gamers as well as some prime examples to follow. Representation is addressed as a concept of design accessibility and is followed with actions designers and gamers can take.
Read MoreDark Side of Gamification & Games for Learning at PAX East 2020 Boston. Will you be at in Boston for PAX East 2020 at the Boston Convention and Exhibition Center? If so, then I’ll be presenting there with colleagues on both Friday February 28th and Sunday March 1st, 2020!
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