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On Using Games for Learning at PAX East 2020

Games-based learning, gamification, gameful learning, simulations, scenarios, and playful design. What are these and where do they all fall? Are they games? Are they for entertainment? Should we take them seriously? The gap between instruction and learning and games-based learning is rapidly closing. What will happen in the future with games for learning and how can you prepare to put your own games to work? Join four gamers, designers, educators, and academics as they discuss the whole field of using games for learning and what the future holds for us.

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Dark Side of Gamification at PAX East 2020

Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join four gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.

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Meaningful Choices Presentation at 2020 CUNY Games Conference

Will you be in the New York City area on Thursday January 16, 2020? If so, I’ll be presenting at the CUNY Games Conference on “Meaningful Choices” on games-based learning. The CUNY Games Conference lasts for three days. I’ll be presenting on the second day (Thursday January 16, 2020). My session will be during the 4:00pm – 5:00pm block. The conference takes place in multiple locations. My presentation will be at the CUNY Graduate Center located at 365 5th Ave, New York, NY 10016.

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