UXP_FB_Logo copy.jpg

News

Posts in games
When Worlds Collaborate: The Style Of Early Tabletop Role-Playing Games

The collaborative nature of the games allowed for the transfer of biases, while also eventually contributing to a negotiation of homogenic boundaries, permitting some positive changes within the contemporary community, even as some players cling to the ideologies of marginalization present in the foundations of early TTRPGS. The first ten to eleven years of TTRPGS from their inception with Dungeons and Dragons in 1974 offered insights into the influence of the social unrest of the Long Sixties on the development of TTRPG spaces and consequently the influence these early games had on the TTRPGs that followed.

Read More
How serious game can help protect environment

Do you like gaming? Games are not only fun but can also help to learn more about all kinds of subjects - including complex matter such as environmental systems. An international research team has investigated whether learning about the "Critical zone" via a digital serious game can affect adults' systems thinking about the environment and create support for policies to protect the environment.

Read More
Developing game-based tech to detect and intervene against stress and anxiety

WEST LAFAYETTE, Ind. - A high-tech startup that uses game-based interventions to help users identify stress- and anxiety-related events in real time and receive a personalized intervention has been awarded a federal grant to partially develop its technology through research at Purdue University's College of Engineering.

Read More
Researchers Use Quantum ‘Telepathy’ to Win an ‘Impossible’ Game

To win at the card game of bridge, which is played between two sets of partners, one player must somehow signal to their teammate the strength of the hand they hold. For decades physicists have suspected that if bridge were played using cards governed by the rules of quantum mechanics, something that looks uncannily like telepathy should be possible.

Read More
Dr. Sunny Hallowell Releases Neonatal Intensive Care Virtual Gaming Simulation

Villanova University M. Louise Fitzpatrick College of Nursing Associate Professor Sunny Hallowell, PhD, APRN, PPCNP-BC, a pediatric nurse practitioner and an expert in breastfeeding and neonatal ICU nursing, has developed the Neonatal Intensive Care Virtual Simulation Game, the first of several such games she hopes to develop as a 2021 Josiah Macy, Jr. Foundation Scholar.

Read More
Brighterly Expands Its Program to Make the Math Courses Accessible to Middle School Students

Parents interested in raising math geniuses can now heave a collective sigh of relief. Brighterly.com, a startup designed for math learning, seems to be leading the pack. Despite being the new kid on the block, Brighterly has hit the ground running by expanding its program to include a 6th, 7th, and 8th grade math course.

Read More