UXP_FB_Logo copy.jpg

News

The art of map-making design for tabletop wargames

The art of map-making design for tabletop wargames

The art of map-making design for tabletop wargames

By Gareth Branwyn

December 19, 2022

Originally Published Here

Summary

Asimov also ran ads for Avalon Hill historical wargames and I was intrigued by the hex maps and chit counters of those games.

The art of wargame map-making and gameboard design is the subject of a weekly series on the wargaming site The Players' Aid.

Every other Friday, they feature the map/board from a game that they think best expresses the art of this very specific and unique graphic genre.

Mark Simonitch is a veteran game designer and artist as he typically does much of his own map and counter artwork and layout.

He has designed some really great wargames including titles such as Ardennes '44: The Battle of the Bulge from GMT Games, Normandy '44: D-Day and the Battle for Normandy from GMT Games, The U.S. Civil War from GMT Games and most recently Salerno '43: The Allied Invasion of Italy, September 1943 from GMT Games.

At that time, we were still fairly new in our journey into hex and counter wargames and the map just was so amazing that it urged us on to explore other games in the genre.

For what it's worth, my first hex map games were Steve Jackson's OGRE and Necromancer.

Reference

Branwyn, G. (2022, December 19). The art of map-making design for tabletop wargames. Boing Boing. Retrieved January 18, 2023, from https://boingboing.net/2022/12/19/the-art-of-map-making-design-for-tabletop-wargames.html