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When Worlds Collaborate: The Style Of Early Tabletop Role-Playing Games

The collaborative nature of the games allowed for the transfer of biases, while also eventually contributing to a negotiation of homogenic boundaries, permitting some positive changes within the contemporary community, even as some players cling to the ideologies of marginalization present in the foundations of early TTRPGS. The first ten to eleven years of TTRPGS from their inception with Dungeons and Dragons in 1974 offered insights into the influence of the social unrest of the Long Sixties on the development of TTRPG spaces and consequently the influence these early games had on the TTRPGs that followed.

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