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This Nonprofit Proves Games' Power To Create Social Change

This Nonprofit Proves Games' Power To Create Social Change

This Nonprofit Proves Games' Power To Create Social Change

By Jaclyn Greenberg

November 20, 2022

Originally Published Here

Summary

When my eight-year-old son told me he was making his friends happy and fighting bullies in a video game, I was curious.

He told me about Kind Kingdom, a game his school librarian recommended.

I found Kind Kingdom listed at Games for Change, a nonprofit that promotes and supports creators that are using games for social good.

Arana Shapiro, managing director and chief learning officer at Games for Change, explains that "Kind Kingdom is one game we showcase because it has a good message. It promotes online safety and media literacy. Games are where kids are, and how humans connect. We play and come together. We know that this is a natural state for youth, so we lean into it and use that medium to promote good." The Games for Change site serves as a portal for others to find games that can teach, encourage, and inspire.

The site is searchable and has age ratings and tags for content, like grief or mental health, and it was easy to find more games like Kind Kingdom.

Attentat 1942 teaches players about World War II through the eyes of Holocaust survivors.

Best of all, they're all games that help people understand situations they may never personally experience.

Reference

Greenberg, J. (2022, November 20). This nonprofit proves games' power to create Social Change. Wired. Retrieved December 21, 2022, from https://www.wired.com/story/games-for-change-google-nonprofit-fun-games-social-good/