Nowadays, more and more games offer uninteresting game difficulty with bland, generic difficulty changes. How exactly can developers create interesting, engaging video game difficulty that improves upon your generic 'enemies have more health' option?
Read MoreStudents are often tasked with working through new assessments and find themselves overcome with feelings of frustration and doubt after failing to grasp new concepts right away. With game-based learning, students' intrinsic motivation and love for play can lead them toward complex problem solving.
Read MoreThe learning team decided to review the opening instructions and clarify the rules for the game. At the end of the six-week round, the AshCom and Inno-Versity team led a virtual feedback session with the eight managers who formed the management team playing the game.
Read MoreAlt dek: In. both games and life, how well you prepare in the early stages could determine how well you do in the later ones. It's a game called Muck, and it's another in a long line of contemporary survival video games. It's a delicate mix of entertainment and strategy, yet on a much deeper level, playing games may contribute to our overall evolutionary survival.
Read MoreTeaching a varied course load from college computer informatics, to college accounting, college business math and accounting to entrepreneurship and social media, game and game theory, my brain has to think in creative ways.
Read MoreGrinding is a video game mechanic that some find tedious, while others take pleasure in the repetitive cycle of actions the game offers. Though it's a very subjective matter let's look at the good and bad of grinding in video games. If you're unfamiliar with what this mechanic is, we've got a quick explainer on grinding in video games.
Read MoreThe Legend of Zelda is my favorite video game franchise. Before Ocarina of Time, I had never even heard of the Zelda franchise so I didn't really know what to expect- I certainly didn't realize that I was about to start one of the greatest games ever made.
Read MoreA new project team - funded by a UCalgary Teaching and Learning grant - is developing virtual gaming simulations to educate students from the faculties of Nursing, Law and Social Work how to address childhood exposure to intimate partner violence. For law students, simulations are not a new experience, and UCalgary students participate in numerous moots and mock trials throughout their legal education.
Read MoreC40's Thriving Cities initiative is being piloted in Amsterdam, Portland, and Philadelphia to help transform cities' economies into thriving systems. Understanding how games can prime social, collaborative action can help us develop strategies that make the most of community action in post-covid economic recoveries.
Read MoreThe player gets one free stock in the chain, represented by a card. If two hotel chains sit next to each other, a player could place a tile that links them together. Kept stocks lose the opportunity to profit now, but if the chain reforms, you'll have a head start towards a majority holding.
Read MoreLast week we discussed some game mechanics meant to get people laughing and having a great time while playing a party game. This week we'll look at many examples of how to use the right game mechanics to make your players feel smart. Let's look at some examples of games that allow you the opportunity to feel smart and how you can apply similar ideas into your own games using the right game mechanics.
Read MoreLet's look at Tetris, which has one of the most recognizable gameplay loops in all of gaming. Games usually have multiple gameplay loops that all feed into this core gameplay loop. Most modern games have a lot more going on than Tetris, but they still need a core gameplay loop that keeps you hooked.
Read MoreGetting one over on "The man" is only one of the benefits of making a game in a spreadsheet. A while back I wanted to learn more about how chess games process valid moves, and the constrictions of a spreadsheet forced me to think about the order in which operations took place, in addition to the operations themselves.
Read MoreIt can be tricky to get right, but balancing your sources and sinks is essential if you want a compelling game experience, and even more important if you have an exchange between the 'soft' currencies and 'hard' currency as part of the way you monetise the game.
Read MoreFor years, Mellor, a distinguished teaching faculty member with the Department of German, Nordic and Slavic Studies, would begin his popular World of the Sagas course, a First-Year Interest Group based on the legends and lore of Iceland and the Vikings, by asking his students to read poems and prose from the early Middle Ages.
Read MoreVideo games are being used more often as educational tools at post-secondary institutions worldwide-including Carleton University. He said educational modes in games like Assassin's Creed are a good start and more entertainment games could improve their reputation if they unite with educational games.
Read MoreFrom my standpoint as a video game designer and scholar who specializes in game-based learning, I don't see a need to limit video game play among students during the school week. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom.
Read MoreAs the latest Call of Duty video game is released in the UK today, and with Battlefield 2042 and a remastered Grand Theft Auto trilogy to follow later this month, new research finds no evidence that violence increases after a new video game is released.
Read MoreThe evolution of video games and the great growth of their consumers in recent years has encouraged more and more research on the impact of video games on human health, especially children. Video games easily capture the attention of players and in that way, if they are of a proper type, they can make it easier for students of all games to master a certain area or get a certain knowledge.
Read MoreOne of which was the "Can We Finally Admit Games Should Be in the Classroom?" panel, in which four schoolteachers described their approaches to introducing games - both video games and tabletop - into the classroom for educational purposes.
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