Teachers are really trying to bring (real) video games into the classroom
Teachers are really trying to bring (real) video games into the classroom
By John Friscia
October 8, 2021
Summary
One of which was the "Can We Finally Admit Games Should Be in the Classroom?" panel, in which four schoolteachers described their approaches to introducing games - both video games and tabletop - into the classroom for educational purposes.
Getting video games into classrooms for teaching can be a hard sell because, at the end of the day, everything the kids learn has to funnel back into giving them the knowledge to do well on standardized tests.
His attitude is to approach video games like any other "Text" or piece of art through which students learn, like books or comics.
Walking simulators like What Remains of Edith Finch and Gone Home are useful toward these ends, and Hartzman notes that they're particularly good for hooking people who normally wouldn't care about video games due to their unique narratives.
Games like Florence and Journey can be used to teach about relationships and a hero's journey respectively, and they're useful for EFL students because the games contain no speaking; it's all audiovisual.
As special education and social studies teacher Adam Mills noted, video games allow for easy incorporation of modification and accommodations for students with their accessibility options, which is excellent for special-needs students.
Based off this sampling of ideas, it's pretty clear video games already have a good amount of utility in the classroom as teaching tools if proper planning goes into their use.
Reference
Friscia, J. (2021, October 08). Teachers are really trying to bring (real) video games into the classroom. Retrieved December 02, 2021, from https://www.nintendoenthusiast.com/teachers-teaching-real-video-games-in-classroom-tips/